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dc.contributor.authorTraver, V. Javier
dc.contributor.authorLeiva, Luis A.
dc.contributor.authorMartí-Centelles, Vicente
dc.contributor.authorRUBIO-MAGNIETO, JENIFER
dc.date.accessioned2022-01-28T09:29:26Z
dc.date.available2022-01-28T09:29:26Z
dc.date.issued2021-06-08
dc.identifier.citationTRAVER, V. Javier, et al. Educational Videogame to Learn the Periodic Table: Design Rationale and Lessons Learned. Journal of Chemical Education, 2021.ca_CA
dc.identifier.issn0021-9584
dc.identifier.issn1938-1328
dc.identifier.urihttp://hdl.handle.net/10234/196547
dc.description.abstractThe periodic table allows students to easily understand the chemical elements and predict the behavior of theoretical yet undiscovered new elements. Many memorization techniques have been used for learning the periodic table, yet serious games (i.e., designed for a primary purpose other than pure entertainment) have been underexplored to complement or even replace such memorization techniques. Since CHEMMEND, an existing physical card game, was found to assist with learning the periodic table, we explore the potential of E-CHEMMEND, a digital version of the game as an aid to memorize the group and period numbers of the elements. E-CHEMMEND is a single-player serious game to explore the effect of four different game conditions involving two experimental factors that account for different educational scenarios. The first factor investigates the role of playing through levels of increasing difficulty versus playing with all elements from the very beginning. The second factor investigates the role of displaying the group and period numbers of the chemical element along with its symbol versus only displaying the element symbol. Preliminary results show that E-CHEMMEND is perceived as more enjoyable when the group and period numbers are displayed. In contrast, the game is found to better assist learning when this information is hidden and levels are shown. Taken together, our results suggest that a variety of educational purposes can be accommodated with a range of game settings. Ultimately, the design rationale and the lessons learned while testing E-CHEMMEND will be valuable for chemistry instructors and education researchers. A desktop-based Windows executable version of the game is available at http://www.chemmend.uji.es/gameca_CA
dc.format.extent9 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherAmerican Chemical Societyca_CA
dc.publisherDivision of Chemical Educationca_CA
dc.relation.isPartOfJ. Chem. Educ. 2021, 98, 7, 2298–2306ca_CA
dc.relation.urihttps://pubs.acs.org/doi/10.1021/acs.jchemed.1c00109?goto=supporting-info // https://pubs.acs.org/doi/suppl/10.1021/acs.jchemed.1c00109/suppl_file/ed1c00109_si_001.pdfca_CA
dc.rights© 2021 American Chemical Society and Division of Chemical Education, Inc.ca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/ca_CA
dc.subjecthumor/puzzles/gamesca_CA
dc.subjectinternet/web-based learningca_CA
dc.subjectmultimedia-based learningca_CA
dc.subjectcomputer-based learningca_CA
dc.subjectperiodicity/periodic tableca_CA
dc.subjectelementary/middle school scienceca_CA
dc.subjecthigh school/introductory chemistryca_CA
dc.subjectfirst-year undergraduate/generalca_CA
dc.subjectsecond-year undergraduateca_CA
dc.titleEducational Videogame to Learn the Periodic Table: Design Rationale and Lessons Learnedca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.1021/acs.jchemed.1c00109
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.type.versioninfo:eu-repo/semantics/acceptedVersionca_CA
project.funder.nameGeneralitat Valencianaca_CA
oaire.awardNumberCIDEGENT/2020/031ca_CA


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