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dc.contributor.authorRemolar, Inmaculada
dc.contributor.authorRebollo Santamaría, Cristina
dc.contributor.authorFernández Moyano, Jon Andoni
dc.date.accessioned2021-12-21T12:47:04Z
dc.date.available2021-12-21T12:47:04Z
dc.date.issued2021-11-08
dc.identifier.citationRemolar, I.; Rebollo, C.; Fernández-Moyano, J.A. Learning History Using Virtual and Augmented Reality. Computers 2021, 10, 146. https://doi.org/10.3390/computers10110146ca_CA
dc.identifier.urihttp://hdl.handle.net/10234/196293
dc.description.abstractMaster lectures of history are usually quite boring for the students, and to keep their attention requires a great effort from teachers. Virtual and Augmented Reality have a clear potential in education and can solve this problem. Serious games that use immersive technologies allow students to visit and interact with environments dated in different ages. Taking this in mind, this article presents a playful virtual reality experience set in Ancient Rome that allows the user to learn concepts from that age. The virtual experience reproduces as accurately as possible the different buildings and civil constructions of the time, making it possible for the player to create Roman cities in a simple way. Once built, the user can visit them, accessing the buildings and being able to interact with the objects and characters that appear. Moreover, in order to learn more information about every building, users can visualize them using Augmented Reality using marker-based techniques. Different information has been included related to every building, such as their main uses, characteristics, or even some images that represent them. In order to evaluate the effectiveness of the developed experience, several experiments have been carried out, taking as sample Secondary School students. Initially, the game’s quality and playability has been evaluated and, subsequently, the motivation of the virtual learning experience in history. The results obtained support on the one hand its gameplay and attractiveness, and on the other, the student’s increased interest in studying history, as well as the greater fixation of different concepts treated in a playful experience.ca_CA
dc.format.extent19 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherMDPIca_CA
dc.relation.isPartOfComputers 2021, 10(11)ca_CA
dc.rights© 2021 by the authors. Licensee MDPI, Basel, Switzerland.ca_CA
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/ca_CA
dc.subjectvirtual realityca_CA
dc.subjectaugmented realityca_CA
dc.subjectplayful experienceca_CA
dc.subjecteducationca_CA
dc.subjecthistoryca_CA
dc.titleLearning History Using Virtual and Augmented Realityca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.3390/computers10110146
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameSpanish Ministry of Science and Technologyca_CA
project.funder.nameUniversitat Jaume Ica_CA
oaire.awardNumberPID2019-106426RB-C32/AEI/10.13039/501100011033ca_CA
oaire.awardNumberUJI-B2018-56ca_CA


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© 2021 by the authors.
Licensee MDPI, Basel, Switzerland.
Excepto si se señala otra cosa, la licencia del ítem se describe como: © 2021 by the authors. Licensee MDPI, Basel, Switzerland.