Mediational role of gaming motives in the associations of the Five Factor Model of personality with weekly and disordered gaming in adolescents
![Thumbnail](/xmlui/bitstream/handle/10234/194586/76178_LopezFernandez_2021.pdf.jpg?sequence=5&isAllowed=y)
Ver/ Abrir
Impacto
![Google Scholar](/xmlui/themes/Mirage2/images/uji/logo_google.png)
![Microsoft Academico](/xmlui/themes/Mirage2/images/uji/logo_microsoft.png)
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/8033
comunitat-uji-handle3:10234/8636
comunitat-uji-handle4:
INVESTIGACIONMetadatos
Título
Mediational role of gaming motives in the associations of the Five Factor Model of personality with weekly and disordered gaming in adolescentsFecha de publicación
2021-06-26Editor
Elsevier ScienceDirectCita bibliográfica
Francisco J. López-Fernández, Laura Mezquita, Generós Ortet, Manuel I. Ibáñez, Mediational role of gaming motives in the associations of the Five Factor Model of personality with weekly and disordered gaming in adolescents, Personality and Individual Differences, Volume 182, 2021, 111063, ISSN 0191-8869Tipo de documento
info:eu-repo/semantics/articleVersión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
Five Factor Model (FFM) personality dimensions are relevant distal factors for explaining videogaming behaviors that may act through more proximal variables such as motives. However, this mediational role of gaming ... [+]
Five Factor Model (FFM) personality dimensions are relevant distal factors for explaining videogaming behaviors that may act through more proximal variables such as motives. However, this mediational role of gaming motives in the relationships between FFM domains and gaming behaviors has not been examined yet. The present study explored direct and indirect effects of the FFM personality traits on weekly and disordered gaming via gaming motives among 364 adolescent players. Structural equation modeling revealed that disordered gaming was directly predicted by conscientiousness and directly and indirectly, via coping motives, by neuroticism. Low agreeableness was associated with disordered gaming through social interaction. On the other hand, low agreeableness presented significant total effects on weekly gaming. The findings suggest risky personality pathways observed in drug use and abuse are also found in regular and disordered gaming such as the negative affect regulation pathway and a possible deviance proneness pathway. [-]
Publicado en
Personality and Individual Differences. Volume 182, November 2021Entidad financiadora
Ministerio de Economia y Competitividad (MINECO/FEDER) | Ministerio de Ciencia, Innovación y Universidades | Generalitat Valenciana | Universitat Jaume I
Código del proyecto o subvención
PSI2015–67766-R | RTI2018-099800-B-I00 | GV/2016/158 | UJI-A2019-08, UJI-B2017-74, E-2018-16
Derechos de acceso
info:eu-repo/semantics/openAccess
Aparece en las colecciones
- PSB_Articles [1321]