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dc.contributor.authorTrilles, Sergio
dc.contributor.authorGranell, Carlos
dc.date.accessioned2021-02-03T07:48:10Z
dc.date.available2021-02-03T07:48:10Z
dc.date.issued2020-11
dc.identifier.citationTrilles, S, Granell, C. Advancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block‐based programming. Comput Appl Eng Educ. 2020; 28: 1490– 1502. https://doi.org/10.1002/cae.22319ca_CA
dc.identifier.issn1061-3773
dc.identifier.issn1099-0542
dc.identifier.urihttp://hdl.handle.net/10234/191653
dc.description.abstractUniversity students enroling in Science, Technology, Engineering and Mathematics (STEM)‐related studies such as computer science continue to decline, even though worldwide educational policy reports warn about the need for this type of professionals in the immediate future. Promoting computer science studies among preuniversity students seems the most direct solution to reverse this issue. In this context, we present the Sucre4Kids project whose main objectives are to engage young people into computational thinking and programming concepts using tangible elements and social interaction. We apply the Sucre4Kids approach to introductory courses of computational thinking and programming concepts to high‐school students. The main results of the 3‐year intervention in the classroom with 256 high‐school students reached suggest that tangible elements and social interaction in groups are determining factors in increasing students' motivation to learn to code and to raise their interest in STEM disciplines.ca_CA
dc.format.extent13 p.ca_CA
dc.language.isoengca_CA
dc.publisherWileyca_CA
dc.relation.isPartOfComputer Applications in Engineering Education, 2020, vol. 28, no 6ca_CA
dc.rightsCopyright © John Wiley & Sons, Inc.ca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/*
dc.subjectblock‐based programmingca_CA
dc.subjectcomputational thinkingca_CA
dc.subjectcomputer science educationca_CA
dc.subjectSTEAMca_CA
dc.subjecttangible elementsca_CA
dc.titleAdvancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block‐based programmingca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.1002/cae.22319
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA
dc.relation.publisherVersionhttps://onlinelibrary.wiley.com/doi/full/10.1002/cae.22319ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA
project.funder.nameMinisterio de Ciencia e Innovación. Grant Number: RYC‐2014‐16913; Universitat Jaume I. Grant Number: POSDOC‐B/2018/12ca_CA


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