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dc.contributor.authorFelip, Francisco
dc.contributor.authorGual, Jaume
dc.contributor.authorGarcía Martínez, María Luisa
dc.date.accessioned2020-05-25T12:06:36Z
dc.date.available2020-05-25T12:06:36Z
dc.date.issued2019-07-01
dc.identifier.citationFELIP, F. ; GUAL, J. ; GARCÍA, M.L. . Packaging design: learning through fictional cases or real cases? Comparative study of student performance over 8 academic years. En: EDULEARN19 (July 1-3, 2019, Palma, Mallorca, Spain) 11th International Conference on Education and New Learning Technologies. Conference Proceedings: IATED Academy, 2019, pp. 566-570. DOI 10.21125/edulearn.2019.0204, ISBN 978-84-09-12031-4ca_CA
dc.identifier.isbn978-84-09-12031-4
dc.identifier.issn2340-1117
dc.identifier.urihttp://hdl.handle.net/10234/188248
dc.descriptionComunicació presentada a EDULEARN2019, 11th International Conference on Education and New Learning Technologies (July 1-3, 2019, Palma, Mallorca, Spain).ca_CA
dc.description.abstractIn the practical subjects of the Degrees in Industrial Design students usually apply theoretical knowledge to solve complex cases, but in many occasions these cases are only fictional. However, it is also possible to provide students with cases that respond to real needs, and on many occasions it is the companies that propose them through contests. Numerous experiences endorse the Competition-Based Learning (CBL) as a working methodology that improves the motivation of the students. But it is worth asking to what extent this motivation achieves a significant improvement in student performance. This paper hypothesizes that the performance of industrial design students is higher when they work to solve real cases than when they have to solve fictional cases. To demonstrate it, the average grades obtained during 8 academic years in a subject related to packaging are compared. Between 2011 and 2014, students were presented with a fictional case in which it was necessary to solve a specific need for a new type of packaging. Between 2015 and 2018 a similar exercise was planned, but based on real cases proposed by companies in the sector. In both cases, the exercise was planned during the central weeks of the semester, the students were given a similar period of time to develop them (around 4 weeks), and they were evaluated according to similar criteria. The results of this study show that the orientation of the exercises towards real cases through participation in contests seems to have a slight positive influence on student performance (+3.25%), so it is possible to demonstrate that the incorporation of CBL as a teaching methodology is generally positive for design students, given that it improves both their motivation and the quality of their proposals and has a positive impact on their performance.ca_CA
dc.format.extent7 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherInternational Academy of Technology, Education and Development (IATED)ca_CA
dc.rightsAll rights reserved. Copyright © 2019, IATEDca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/*
dc.subjectindustrial designca_CA
dc.subjectproduct presentationca_CA
dc.subjectcompetition-based learningca_CA
dc.subjectpackagingca_CA
dc.titlePackaging design: learning through fictional cases or real cases? Comparative study of student performance over 8 academic yearsca_CA
dc.typeinfo:eu-repo/semantics/conferenceObjectca_CA
dc.identifier.doihttps://doi.org/10.21125/edulearn.2019.0204
dc.relation.projectIDUniversitat Jaume I. Educational Support Unit (U.S.E.) ( 3572/18)ca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://library.iated.org/view/FELIP2019PACca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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