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A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs
dc.contributor.author | Fuertes Muñoz, Gabriel | |
dc.contributor.author | Mollineda, Ramón A. | |
dc.contributor.author | Gallardo Casero, Jesús | |
dc.contributor.author | Pla, Filiberto | |
dc.date.accessioned | 2019-10-18T18:25:20Z | |
dc.date.available | 2019-10-18T18:25:20Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | FUERTES MUÑOZ, Gabriel, et al. A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs. Sensors, 2019, vol. 19, núm. 16, p. 3478 | ca_CA |
dc.identifier.issn | 1424-8220 | |
dc.identifier.uri | http://hdl.handle.net/10234/184371 | |
dc.description.abstract | Current physiotherapy services may not be effective or suitable for certain patients due to lack of motivation, poor adherence to exercises, insufficient supervision and feedback or, in the worst case, refusal to continue with the rehabilitation plan. This paper introduces a novel approach for rehabilitation of upper limbs through KineActiv, a platform based on Microsoft Kinect v2 and developed in Unity Engine. KineActiv proposes exergames to encourage patients to perform rehabilitation exercises prescribed by a specialist, controls the patient′s performance, and corrects execution errors on the fly. KineActiv comprises a web platform where the physiotherapist can review session results, monitor patient health, and adjust rehabilitation routines. We recruited 10 patients for assessing the system usability as well as the system performance. Results show that KineActiv is a usable, enjoyable and reliable system, that does not cause any negative feelings. | ca_CA |
dc.format.extent | 16 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | MDPI | ca_CA |
dc.relation.isPartOf | Sensors, 2019, vol. 19, núm. 16, p. 3478 | ca_CA |
dc.rights | © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). | ca_CA |
dc.rights | Atribución 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ | * |
dc.subject | rehabilitation | ca_CA |
dc.subject | upper limbs | ca_CA |
dc.subject | kinect | ca_CA |
dc.subject | augmented reality | ca_CA |
dc.subject | usability study | ca_CA |
dc.subject | RGBD sensor | ca_CA |
dc.title | A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs | ca_CA |
dc.type | info:eu-repo/semantics/article | ca_CA |
dc.identifier.doi | https://doi.org/10.3390/s19163478 | |
dc.relation.projectID | This research has been partially funded by the Universitat Jaume I under the grant UJI-B2018-49. | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
dc.relation.publisherVersion | https://www.mdpi.com/1424-8220/19/16/3478 | ca_CA |
dc.type.version | info:eu-repo/semantics/publishedVersion | ca_CA |
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article distributed under the terms and conditions of the Creative Commons Attribution
(CC BY) license (http://creativecommons.org/licenses/by/4.0/).