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dc.contributor.authorFuertes Muñoz, Gabriel
dc.contributor.authorMollineda, Ramón A.
dc.contributor.authorGallardo Casero, Jesús
dc.contributor.authorPla, Filiberto
dc.date.accessioned2019-10-18T18:25:20Z
dc.date.available2019-10-18T18:25:20Z
dc.date.issued2019
dc.identifier.citationFUERTES MUÑOZ, Gabriel, et al. A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs. Sensors, 2019, vol. 19, núm. 16, p. 3478ca_CA
dc.identifier.issn1424-8220
dc.identifier.urihttp://hdl.handle.net/10234/184371
dc.description.abstractCurrent physiotherapy services may not be effective or suitable for certain patients due to lack of motivation, poor adherence to exercises, insufficient supervision and feedback or, in the worst case, refusal to continue with the rehabilitation plan. This paper introduces a novel approach for rehabilitation of upper limbs through KineActiv, a platform based on Microsoft Kinect v2 and developed in Unity Engine. KineActiv proposes exergames to encourage patients to perform rehabilitation exercises prescribed by a specialist, controls the patient′s performance, and corrects execution errors on the fly. KineActiv comprises a web platform where the physiotherapist can review session results, monitor patient health, and adjust rehabilitation routines. We recruited 10 patients for assessing the system usability as well as the system performance. Results show that KineActiv is a usable, enjoyable and reliable system, that does not cause any negative feelings.ca_CA
dc.format.extent16 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherMDPIca_CA
dc.relation.isPartOfSensors, 2019, vol. 19, núm. 16, p. 3478ca_CA
dc.rights© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).ca_CA
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/*
dc.subjectrehabilitationca_CA
dc.subjectupper limbsca_CA
dc.subjectkinectca_CA
dc.subjectaugmented realityca_CA
dc.subjectusability studyca_CA
dc.subjectRGBD sensorca_CA
dc.titleA RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbsca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.3390/s19163478
dc.relation.projectIDThis research has been partially funded by the Universitat Jaume I under the grant UJI-B2018-49.ca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://www.mdpi.com/1424-8220/19/16/3478ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access
article distributed under the terms and conditions of the Creative Commons Attribution
(CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Excepto si se señala otra cosa, la licencia del ítem se describe como: © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).