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dc.contributor.authorDíaz García, Diego José
dc.contributor.authorBoj, Clara
dc.contributor.authorPortalés, Cristina
dc.date.accessioned2016-06-15T09:11:04Z
dc.date.available2016-06-15T09:11:04Z
dc.date.issued2016
dc.identifier.citationDÍAZ, Diego José; BOJ, Clara; PORTALÉS, Cristina. HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork. Sensors, 2016, vol. 16, no 4, p. 586.ca_CA
dc.identifier.issn1424-8220
dc.identifier.urihttp://hdl.handle.net/10234/160712
dc.description.abstractThis paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and playful learning by creating an entertaining environment in which users can actively participate and collaborate. HybridPLAY is different from other existing technologies that enhance playgrounds, as it is not integrated in them but can be attached to the different elements of the playgrounds, making its use more ubiquitous (i.e., not restricted to the playgrounds). HybridPLAY was born in 2007 as an artistic concept, and evolved after different phases of research and testing by almost 2000 users around the world (in workshops, artistic events, conferences, etc.). Here, we present the temporal evolution of HybridPLAY with the different versions of the sensors and the video games, and a detailed technical description of the sensors and the way interactions are produced. We also present the outcomes after the evaluation by users at different events and workshops. We believe that HybridPLAY has great potential to contribute to increased physical activity in kids, and also to improve the learning process and monitoring at school centres by letting users create the content of the apps, leading to new narratives and fostering creativity.ca_CA
dc.description.sponsorShipWe would like to thank other researchers and designers who contributed to the development of HybridPLAY, which have been cited through the paper. We would also like to thank all the people that have participated in testing our system.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.format.mimetypeapplication/mswordca_CA
dc.format.mimetypeapplication/vnd.ms-excelca_CA
dc.format.mimetypeapplication/vnd.ms-powerpointca_CA
dc.language.isoengca_CA
dc.publisherMDPI AGca_CA
dc.relation.isPartOfSensors, 2016, vol. 16, no 4ca_CA
dc.rights© MDPI AGca_CA
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/4.0/*
dc.subjectentertainmentca_CA
dc.subjectphysical activityca_CA
dc.subjectvideo gamesca_CA
dc.subjectchildrenca_CA
dc.subjectplaygroundsca_CA
dc.subjectubiquitousca_CA
dc.titleHybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamworkca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttp://dx.doi.org/10.3390/s16040586
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttp://www.mdpi.com/1424-8220/16/4/586/htmca_CA


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