• openAccess   Characterising Players of a Cube Puzzle Game with a Two-level Bag of Words 

      Anadón, Xavier; Sanahuja, Pablo; Traver, V. Javier; Lopez, Angeles; Ribelles, Jose Association for Computing Machinery (ACM) (2021-06)
      This work explores an unsupervised approach for modelling players of a 2D cube puzzle game with the ultimate goal of customising the game for particular players based solely on their interaction data. To that end, user ...
    • closedAccess   Visual Event-Based Egocentric Human Action Recognition 

      Moreno-Rodríguez, Francisco J.; Traver, V. Javier; Pla, Filiberto; Barranco, Francisco; Dimiccoli, Mariella Springer (2022)
      This paper lies at the intersection of three research areas: human action recognition, egocentric vision, and visual event-based sensors. The main goal is the comparison of egocentric action recognition performance under ...