ListarICC_Congressos i conferències por tema "videogame"
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Characterising Players of a Cube Puzzle Game with a Two-level Bag of Words
Association for Computing Machinery (ACM) (2021-06)This work explores an unsupervised approach for modelling players of a 2D cube puzzle game with the ultimate goal of customising the game for particular players based solely on their interaction data. To that end, user ...