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dc.contributor.authorRiva, Giuseppe
dc.contributor.authorBaños, Rosa Maria
dc.contributor.authorBotella, Cristina
dc.contributor.authorWiederhold, Brenda K.
dc.contributor.authorGaggioli, Andrea
dc.date.accessioned2014-04-03T14:15:25Z
dc.date.available2014-04-03T14:15:25Z
dc.date.issued2012
dc.identifier.issn2152-2715
dc.identifier.issn2152-2723
dc.identifier.urihttp://hdl.handle.net/10234/89392
dc.description.abstractIt is generally assumed that technology assists individuals in improving the quality of their lives. However, the impact of new technologies and media on well-being and positive functioning is still somewhat controversial. In this paper, we contend that the quality of experience should become the guiding principle in the design and development of new technologies, as well as a primary metric for the evaluation of their applications. The emerging discipline of Positive Psychology provides a useful framework to address this challenge. Positive Psychology is the scientific study of optimal human functioning and flourishing. Instead of drawing on a ‘‘disease model’’ of human behavior, it focuses on factors that enable individuals and communities to thrive and build the best in life. In this paper, we propose the ‘‘Positive Technology’’ approach—the scientific and applied approach to the use of technology for improving the quality of our personal experience through its structuring, augmentation, and/or replacement—as a way of framing a suitable object of study in the field of cyberpsychology and human–computer interaction. Specifically, we suggest that it is possible to use technology to influence three specific features of our experience—affective quality, engagement/actualization, and connectedness— that serve to promote adaptive behaviors and positive functioning. In this framework, positive technologies are classified according to their effects on a specific feature of personal experience. Moreover, for each level, we have identified critical variables that can be manipulated to guide the design and development of positive technologiesca_CA
dc.format.extent9 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherMary Ann Liebertca_CA
dc.relation.isPartOfCyberpsychology, Behavior, and Social Networking, 2013, Vol. 15, núm. 2ca_CA
dc.rights©Mary Ann Liebert, Inc. This is a copy of an article published in the Cyberpsychology, Behavior, and Social Networking © 2012 copyright Mary Ann Liebert, Inc.; Cyberpsychology, Behavior, and Social Networking is available online at: http://online.liebertpub.comca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/*
dc.subjectPositive technologyca_CA
dc.titlePositive Technology: Using Interactive Technologies to Promote Positive Functioningca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttp://dx.doi.org/1089/cyber.2011.0139
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttp://online.liebertpub.com/loi/CYBERca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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