Rendering continuous level-of-detail meshes by Masking Strips
Impacto
Scholar |
Otros documentos de la autoría: Ripollés Mateu, Oscar Enrique; Chover, Miguel; Gumbau Portalés, Jesús; Ramos, Jose Francisco; Puig Centelles, Anna
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Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/7038
comunitat-uji-handle3:10234/8634
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http://dx.doi.org/10.1016/j.gmod.2009.05.002 |
Metadatos
Título
Rendering continuous level-of-detail meshes by Masking StripsAutoría
Fecha de publicación
2009Editor
ElsevierISSN
15240703Cita bibliográfica
Graphical Models, 71, 5, p. 184-195Tipo de documento
info:eu-repo/semantics/articlePalabras clave / Materias
Resumen
In this paper we present a new continuous multiresolution approach which has been developed for the interactive visualization of meshes in real-time applications. Our interest is to offer an efficient solution which ... [+]
In this paper we present a new continuous multiresolution approach which has been developed for the interactive visualization of meshes in real-time applications. Our interest is to offer an efficient solution which considers submeshes, textures, normals and bones for skeletal animations. The model has been designed to give view-independent continuous levels-of-detail and uses triangle strips for exploiting vertex cache and coherence for minimizing bus traffic. Furthermore, its data structures allow for an efficient extraction process where all unnecessary information is eliminated and also for progressive transmission. A new simplification strategy has also been developed, which preserves appearance and attributes. In the results section we present different images to show the visual quality obtained with this simplification method, as well as a study of the storage and rendering costs. © 2009 Elsevier Inc. All rights reserved. [-]
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info:eu-repo/semantics/restrictedAccess
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