Animating feelings: Comprehending and replicating character psyche through Animation
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Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadatos
Título
Animating feelings: Comprehending and replicating character psyche through AnimationAutoría
Tutor/Supervisor; Universidad.Departamento
Díaz García, Diego José; Universitat Jaume I. Departament d'Enginyeria de Sistemes Industrials i DissenyFecha de publicación
2023-07-19Editor
Universitat Jaume IResumen
This document presents the project report of the Final Project for the Video Game
Design and Development Degree by Pau Martínez Fortuny. It includes a comprehensive
introduction and theoretical approach to evoking ... [+]
This document presents the project report of the Final Project for the Video Game
Design and Development Degree by Pau Martínez Fortuny. It includes a comprehensive
introduction and theoretical approach to evoking personality and emotions in 3D animations.
Additionally, the project puts that theory into practice by animating humanoid
characters for video games. Besides, the project also aims to create a Unity Add-on for
a user friendly interface that allows to organise and visualize humanoid animations in
order to see if they fit a certain character. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2022/2023
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess