Game base learning in Psychology education: improving undergraduates competence for team working
Visualitza/
Impacte
Scholar |
Altres documents de l'autoria: Martín Hernández, Pilar; Azkue Beteta, Juan Luis; Agut, Sonia
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/8034
comunitat-uji-handle3:10234/146266
comunitat-uji-handle4:
INVESTIGACIONMetadades
Títol
Game base learning in Psychology education: improving undergraduates competence for team workingData de publicació
2018-07-02Editor
International Academy of Technology, Education and Development (IATED)ISBN
9788409027095Cita bibliogràfica
MARTÍN HERNÁNDEZ, Pilar; AZKUE BETETA, Juan Luis; AGUT NIETO, Sonia (2018). Game base learning in Psychology education: improving undergraduates competence for team working. Comunicación presentada en "10th annual International Conference on Education and New Learning Technologies (EDULEARN2018), 2/7/2018, Palma de Mallorca (Spain)", p. 9728-9732Tipus de document
info:eu-repo/semantics/conferenceObjectVersió de l'editorial
https://library.iated.org/view/MARTINHERNANDEZ2018GAMVersió
info:eu-repo/semantics/publishedVersionParaules clau / Matèries
Resum
Gamification has been identified, as an interesting tool, to make educational processes more efficient.
It supposes the application of gameful thinking, and game mechanics, in non-game contexts to
engage users in ... [+]
Gamification has been identified, as an interesting tool, to make educational processes more efficient.
It supposes the application of gameful thinking, and game mechanics, in non-game contexts to
engage users in solving problems or carrying out tasks. There is solid and growing empirical evidence
that supports how games can favour effective learning in a variety of subjects. Some findings showed,
that the mean scores of university students in classrooms using the game were significantly higher
than those in classes that did not, supporting the idea that knowledge acquisition and content
understanding can be learning from games. Moreover, it has been found that simulation games build
more confidence for on-the-job application of learned knowledge, than classroom instruction does.
Throughout their university training, Psychology undergraduates must acquire various knowledges
and competences that are necessary to exercise their future professional activity in an effective and
efficient way. Among them is the competence to work in teams, as well as to manage teams and
groups so that they work properly. An important part of key knowledges to develop such competences
are worked and developed in the classroom of Groups Psychology, at the end of the third course of
Psychology Degree.
In this context this paper deals, on one hand, with the development of a proposal of a game-based
learning experience amongst Psychology undergraduates and on the other hand, with testing its
effects on such undergraduates´ own competence perceptions for teamworking. We developed a
simulation game called “the group to the rescue” that implies for the undergraduates to be confronted
as a group to a new and a potential stressing situation that needs a fast and effective solution. In order
to identify that solution, it is necessary to use some of the learnings and knowledges related to the
physical and social environment of the groups that will be easier acquired and interiorized through this
game. Moreover, this simulation game will have a positive impact in terms of building more confidence
in one´s own competence perception for teamwork. Our results, in a sample composed by the 31
Psychology Undergraduates that participated in the game, showed that after it, undergraduates have a
higher perception of their competence for working effectively in teams. These findings are useful in
order to foster the development of team working competence. [-]
Descripció
10th International Conference on Education and New Learning Technologies (EDULEARN2018)
Proyecto de investigación
Teaching innovation project “La gamificación como herramienta de fomento del aprendizaje activo y la construcción de equipo (Team Building)” PIIDUZ_17_159, Vicerrectorado de Política Académica, Universidad de ZaragozaDrets d'accés
http://rightsstatements.org/vocab/CNE/1.0/
info:eu-repo/semantics/openAccess
info:eu-repo/semantics/openAccess