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Use of Computer Vision techniques in order to create virtual scenes and characters in a two-dimensional videogame
dc.contributor.author | Maciá Torregrosa, Diego | |
dc.contributor.other | Ribelles Miguel, José | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2019-01-23T08:49:01Z | |
dc.date.available | 2019-01-23T08:49:01Z | |
dc.date.issued | 2018-07 | |
dc.identifier.uri | http://hdl.handle.net/10234/179994 | |
dc.description | Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018 | ca_CA |
dc.description.abstract | This report is part of the Final Degree Project of Video Game Design and Development. Its aim is the use of Computer Vision techniques in order to recognize scenes and characters made by the users and its later incorporation in a videogame. Users will be provided with sheets showing a particular template where both to draw by hand their own characters and to build the scene by placing different platforms or traps. The scene detection will be divided into two parts: background and platforms. Then, users will use a computer camera to detect these elements. Finally, computer vision techniques will be used to extract drawings that will be integrated in a 2D videogame. The last analyzed technique will allow the user to interact with the main menu and even play a mini-game by detecting the position of the user's face. | ca_CA |
dc.format.extent | 46 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | multiplayer games | ca_CA |
dc.subject | computer vision | ca_CA |
dc.subject | feature recognition and extraction | ca_CA |
dc.title | Use of Computer Vision techniques in order to create virtual scenes and characters in a two-dimensional videogame | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
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