Use of Computer Vision techniques in order to create virtual scenes and characters in a two-dimensional videogame
Metadatos
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comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Título
Use of Computer Vision techniques in order to create virtual scenes and characters in a two-dimensional videogameAutoría
Tutor/Supervisor; Universidad.Departamento
Ribelles Miguel, José; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2018-07Editor
Universitat Jaume IResumen
This report is part of the Final Degree Project of Video Game Design and
Development. Its aim is the use of Computer Vision techniques in order to
recognize scenes and characters made by the users and its later ... [+]
This report is part of the Final Degree Project of Video Game Design and
Development. Its aim is the use of Computer Vision techniques in order to
recognize scenes and characters made by the users and its later incorporation
in a videogame. Users will be provided with sheets showing a particular
template where both to draw by hand their own characters and to build the
scene by placing different platforms or traps. The scene detection will be
divided into two parts: background and platforms. Then, users will use a
computer camera to detect these elements. Finally, computer vision techniques
will be used to extract drawings that will be integrated in a 2D videogame. The
last analyzed technique will allow the user to interact with the main menu and
even play a mini-game by detecting the position of the user's face. [-]
Palabras clave / Materias
Descripción
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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