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Application design and visual programming with Unreal Engine 4
dc.contributor.author | Domingo Navarro, Marco | |
dc.contributor.other | Montoliu Colás, Raúl | |
dc.contributor.other | Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2018-04-20T10:36:34Z | |
dc.date.available | 2018-04-20T10:36:34Z | |
dc.date.issued | 2016-10-11 | |
dc.identifier.uri | http://hdl.handle.net/10234/174228 | |
dc.description.abstract | This document details all the chapters of the Final Degree Project. The first Chapter is the Technical Proposal that explains the work and the planning that is going to be followed to develop the project. The next chapter details the project development itself, starting with the research of the Unreal Engine 4 Gameplay framework describing the main classes that manage the execution flow of any game in this engine. Later, also in this chapter, is going to be created the application design of the video game HIVE, bearing in mind the previously research of the engine gameplay framework, improving the integration and extensibility of the future development. The main classes and systems considered for the application design will be the Gameplay framework, Ability system, Online system, and Upgradessystem. Finally, in the development chapter, will be implemented whole HIVE programming that needs to be developed through visual programming, such some classes that extends of the proper code in C++, state machines that manage the behavior of animations, the system sound hierarchy, the creation of materials with visual shaders, and finally the creation of particles and their integration into the code. In the third chapter is going to be detailed the results of the project. The next one are the conclusions, to finally finish with the bibliography chapter and the annexed Game Document Design. | ca_CA |
dc.format.extent | 89 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | Unreal Engine 4 | ca_CA |
dc.subject | visual programming | ca_CA |
dc.subject | Blueprints | ca_CA |
dc.subject | gameplay framework | ca_CA |
dc.subject | graphic interface | ca_CA |
dc.subject | state machines | ca_CA |
dc.subject | materials | ca_CA |
dc.subject | HIVE | ca_CA |
dc.title | Application design and visual programming with Unreal Engine 4 | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
dc.audience.educationlevel | Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015/2016 |
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