Procedural plot generation in videogames to extend the player’s agency in narrative
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Title
Procedural plot generation in videogames to extend the player’s agency in narrativeAuthor (s)
Tutor/Supervisor; University.Department
Montoliu Colás, Raúl; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsDate
2016Publisher
Universitat Jaume IAbstract
This Degree's Final Project is aimed at the development of a Procedural Plot Generationon system in a
videogame capable of creating a consistent and interesting narrative which provides the player with
a high level ... [+]
This Degree's Final Project is aimed at the development of a Procedural Plot Generationon system in a
videogame capable of creating a consistent and interesting narrative which provides the player with
a high level of agency while keeping the gameworld alive whether he/she takes part in it or not. The
purpose is to generate strong narrative blocks that keep a cohesive flow of events with the world
state, but allow the player to have freedom and independence, enabling him/her to establish his own
emergent narrative and interact with the plot as desired.
The system has been integrated in Out of the Cave (see Appendix I), an action fantasy simulator set in
a sandbox in which the player has the freedom of using an established set of mechanics to interact
with the world’s objects and entities, which are managed through an ontology. What concerns the
ontology of the world and its relationships isn’t the object of this project and will be treated as a
black‐box from which the world state is read and modified externally without considering its inner
functioning. Plots are procedurally generated from this state, which can be modified by other plots or
the player’s interactions.
Although Out of the Cave is presented as a sandbox and the generated plots will be adapted to this
kind of world, the core of the system could be adapted to other game genres with non‐fixed
narratives. This would make possible the creation of narratives with multiple endings, but also
multiple beginnings and different plots each time they are played. Creating an unique experience and
ensuring replayability are some of the main goals of procedurally generated narrative, and therefore,
of this project.
The chosen tool for the development of this project has been Unreal Engine, which will be justified in
later chapters of this report. [-]
Subject
Description
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016
Type
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