Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogame
Visualitza/
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMAquest recurs és restringit
Metadades
Títol
Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogameAutoria
Tutor/Supervisor; Universitat.Departament
Sanchiz Martí, José Miguel; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsData de publicació
2016Editor
Universitat Jaume IResum
This document describes the technical proposal for the design and implementation
of the necessary features for the operation of a video game in which objects in two
and three dimensions are found. These characteristics ... [+]
This document describes the technical proposal for the design and implementation
of the necessary features for the operation of a video game in which objects in two
and three dimensions are found. These characteristics are the level mechanics, a
world’s full level and much of the objects that form, as well as the character
interaction with the world. The game will be developed using the Unity 3D game
engine. Environmental models and 3D objects will be made in 3D Studio and textures
and sprites in Krita. [-]
Paraules clau / Matèries
Descripció
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
http://rightsstatements.org/vocab/CNE/1.0/
info:eu-repo/semantics/restrictedAccess
info:eu-repo/semantics/restrictedAccess