Design and developement of a three-dimensional tactical puzzle game
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Metadatos
Título
Design and developement of a three-dimensional tactical puzzle gameAutoría
Tutor/Supervisor; Universidad.Departamento
Ramos Romero, Francisco; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2017Editor
Universitat Jaume IResumen
The project consists of the design and development of a tactical puzzle game in
three dimensions. At each level, the player must reach the exit, avoiding obstacles that
stand in his way. The maps are built as if it ... [+]
The project consists of the design and development of a tactical puzzle game in
three dimensions. At each level, the player must reach the exit, avoiding obstacles that
stand in his way. The maps are built as if it were a board, in this way the movement of
the player and the enemies is done by squares. The actions are distributed through the
shifts, so the player must think twice about the movement to be made. From clear
mechanics, one of the strengths of the project is the design of levels, where to carry to
the limit the previously defined mechanics.
The project has been developed considering the initial planning presented
previously. The list of tasks and the time used for all of them is explained in this
document, considering the initial planning and how it has been changing during the
process.
The first phase of development has been to realize the conceptual design of the
game. In this phase has defined the gender and gameplay of the game, as well as the
mechanics that it contains, and the goals that the player has within it. This phase ended
with the realization of the Conceptual Design Document (GDD) which can be read below.
The second phase has been the longest and most costly of all: the
implementation phase. In it, everything designed in the previous phase has been put
into practice and all the behaviors and systems that make up the game have been
programmed. In this phase 3D design and level design have also been realized.
Finally, we have proceeded to debug and test the game, to solve all possible
errors. For this, it has been given to test the game to 4 people, who have played it in
different ways, sometimes giving rise to unexpected situations to be fixed later. [-]
Palabras clave / Materias
Descripción
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2017
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
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info:eu-repo/semantics/restrictedAccess
info:eu-repo/semantics/restrictedAccess