Implementation of actors with perception abilities in a 3D adventure game. Walpurgis' Night: From Mist to Midnght
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
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Metadatos
Título
Implementation of actors with perception abilities in a 3D adventure game. Walpurgis' Night: From Mist to MidnghtAutoría
Tutor/Supervisor; Universidad.Departamento
Sanz Valero, Pedro José; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2017-07-11Editor
Universitat Jaume IResumen
This document describes the development and design of a 3D RPG-Adventure game as the Degree’s
Final Project of the Game Design and Development Degree of the University Jaume I. The aim of
this project is to obtain ... [+]
This document describes the development and design of a 3D RPG-Adventure game as the Degree’s
Final Project of the Game Design and Development Degree of the University Jaume I. The aim of
this project is to obtain a complex level of a game using the Unity3D game engine and including
several AI techniques to get a set of actors or enemies whose behavior is controlled by virtual
senses and all the information that get from the environment. In the graphics field, the objective
of the project is to research animation techniques based off of the motion capture (Mocap), by
generating more realistic animations in this way. [-]
Palabras clave / Materias
Descripción
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
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