Character and environment design and integration in a Videogame Word
Visualitza/
Metadades
Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMAquest recurs és restringit
Metadades
Títol
Character and environment design and integration in a Videogame WordAutoria
Tutor/Supervisor; Universitat.Departament
Martínez Sotoca, José; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsData de publicació
2016-04-10Editor
Universitat Jaume IResum
The main goal of this project is the development of a videogame world and its assets. It will
be composed by the creation of diverse environments, characters and different objects along
with a description of the ... [+]
The main goal of this project is the development of a videogame world and its assets. It will
be composed by the creation of diverse environments, characters and different objects along
with a description of the processes used. The final objective is to have a working world with
diversity, interactivity and a really nice and attractive aspect starting from the main
character that the player will have to control enjoying every bit of it and use him to interact
in every possible aspect with the environment. Houses, trees and enemies are just a mere
part of the big scene that combines all of the assets and they all have to respect a common
style.
All of the features that will be composing this project are meant to be integrated on the
videogame “Out of the Cave” (see Appendix). It is a medieval action game set in a sandbox
with fantastic elements and some hints of western inspiration where the player gets the
possibility to interact with almost everything on the stage and cause action-reaction effects
on the surroundings. The game mechanics will be funny for the sake of being funny so a lot of
time can be spent just fooling around and spending some quality time discovering the joy it
brings.
It is directed to every person in the process or with the intention to make a “catchy”
videogame with the purpose to make the best aesthetics for it for its objective public to fall
in love at first sight.
It has to be mentioned that even though the document is directed for the reader to be able
to recreate everything inside this version of the game with learning purposes, it is not meant
for the assets to be copied and redistributed with commercial purposes without asking
permission and giving recognition and credit to its original author. Now decrypting those last
words this can be freely used to recreate the same ways to develop a videogame learning
and using the same process and individual tasks on new and original assets which will really
make the author happy.
Nothing else to say here besides taking the reading and development easy and enjoying
every bit of it. [-]
Paraules clau / Matèries
Descripció
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015/2016
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
http://rightsstatements.org/vocab/CNE/1.0/
info:eu-repo/semantics/restrictedAccess
info:eu-repo/semantics/restrictedAccess