Design and development of an interactive adventure in Unity 3D
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Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Título
Design and development of an interactive adventure in Unity 3DAutoría
Tutor/Supervisor; Universidad.Departamento
Ramos Romero, Francisco; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsFecha de publicación
2017-07Editor
Universitat Jaume IResumen
This document presents the project memory for the planning, design, development and implementation of an interactive third-person adventure game in 3D.
The objective of the game is to find different clues that will ... [+]
This document presents the project memory for the planning, design, development and implementation of an interactive third-person adventure game in 3D.
The objective of the game is to find different clues that will drive the player to continue the story. These clues are spread over the setting, in order to travel along the entire scene.
The game is linear; this means that the story cannot be continued until the current riddle is not solved.
The project involves the develop of two characters, in a realistic style, in ZBrush tool, and the creation of a complete futuristic setting, where the characters are caught.
There are other pick-up objects that are not necessary to continue the game, but they are an important part of the story, since the story cannot be completely understood without them.
The player can move the characters, interact with some objects in the scene, add them to the Inventory, speak with the other character and change the character they control.
The main goal of this project is the creation of a good game experience, mixing narrative, art and programming. [-]
Palabras clave / Materias
Descripción
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
info:eu-repo/semantics/openAccess
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