dc.contributor.author | Gallego López, Valentín | |
dc.contributor.other | Remolar Quintana, Inmaculada | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2017-12-18T08:40:34Z | |
dc.date.available | 2017-12-18T08:40:34Z | |
dc.date.issued | 2017-07-13 | |
dc.identifier.uri | http://hdl.handle.net/10234/171086 | |
dc.description | Treball Final de Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.description.abstract | The search for graphic quality in Unity is a complicated task to get the goal of achieving a hyperrealistic visual quality. For this, I have design an interactive demonstration called La Torre, where we can control a character in third person, demonstrating the potential of Unity to work with hyperrealistic graphics both in cutscenes sequences and during the gameplay.
It will be possible to cross the main stage and the player will have a certain freedom to explore and observe the breadth of detail of the scene, with an optimized configuration in Unity to support this graphic level during the whole demo.
This document intends to indicate the process to achieve this graphic quality showing the proper use and, in order, each one of the different resources presented by the engine such as shaders, lighting or FX and Post-effects; those allow to achieve these graphics maintaining a good performance throughout the demo.
And the creative process through which has been designed, modeled, sculpted, animated and textured every element that can be seen during the demo, such as the protagonist character Baltor, or the architecture and furniture that covers the scene. | ca_CA |
dc.format.extent | 69 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | Shader | ca_CA |
dc.subject | Hyperrealism | ca_CA |
dc.subject | Textures | ca_CA |
dc.subject | Performance | ca_CA |
dc.subject | Modeling | ca_CA |
dc.subject | Lighting | ca_CA |
dc.title | Creation of optimized hyperrealism for unity | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |