Show simple item record

dc.contributor.authorGallego López, Valentín
dc.contributor.otherRemolar Quintana, Inmaculada
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2017-12-18T08:40:34Z
dc.date.available2017-12-18T08:40:34Z
dc.date.issued2017-07-13
dc.identifier.urihttp://hdl.handle.net/10234/171086
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocsca_CA
dc.description.abstractThe search for graphic quality in Unity is a complicated task to get the goal of achieving a hyperrealistic visual quality. For this, I have design an interactive demonstration called La Torre, where we can control a character in third person, demonstrating the potential of Unity to work with hyperrealistic graphics both in cutscenes sequences and during the gameplay. It will be possible to cross the main stage and the player will have a certain freedom to explore and observe the breadth of detail of the scene, with an optimized configuration in Unity to support this graphic level during the whole demo. This document intends to indicate the process to achieve this graphic quality showing the proper use and, in order, each one of the different resources presented by the engine such as shaders, lighting or FX and Post-effects; those allow to achieve these graphics maintaining a good performance throughout the demo. And the creative process through which has been designed, modeled, sculpted, animated and textured every element that can be seen during the demo, such as the protagonist character Baltor, or the architecture and furniture that covers the scene.ca_CA
dc.format.extent69 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectShaderca_CA
dc.subjectHyperrealismca_CA
dc.subjectTexturesca_CA
dc.subjectPerformanceca_CA
dc.subjectModelingca_CA
dc.subjectLightingca_CA
dc.titleCreation of optimized hyperrealism for unityca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional