Design and development of a historical game level about lifestyle and architecture in Ancient Rome
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Mostra el registre complet de l'elementcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
comunitat-uji-handle4:
TFG-TFMMetadades
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Design and development of a historical game level about lifestyle and architecture in Ancient RomeAutoria
Tutor/Supervisor; Universitat.Departament
Remolar Quintana, Inmaculada; Universitat Jaume I. Departament de Llenguatges i Sistemes InformàticsData de publicació
2017-07-11Editor
Universitat Jaume IResum
This Degree’s Final Project ’Design and development of a historical game level about
lifestyle and architecture in Ancient Rome’, which consists in a playable game level whose objective
is learning through the ... [+]
This Degree’s Final Project ’Design and development of a historical game level about
lifestyle and architecture in Ancient Rome’, which consists in a playable game level whose objective
is learning through the construction of a roman city and its free exploration. The player will have
different buildings at his disposal to freely create the city, with a few restrictions. Once built or
during construction, the player can visit and interact with the buildings and the automatically
generated characters that inhabit the city. These characters have their routes and tasks in the
public buildings of the city.
This project has two different gameplay modes with different learning objectives. First,
there is the build mode, where the player must build the city from an isometric view choosing
from 10 different types of buildings on an empty terrain, placing every building freely as the player
wishes. In this game mode the player will learn about the key buildings that were an integral part
of the cities of the Ancient Rome Empire, and which type they belong to (housing, public building,
basic infrastructure or defensive structure), in addition to their distribution in the city.
On the other hand, the first person mode places the player in a first person mode inside
the city. The player can walk around the city and visit the buildings and their characters. The
objective of this mode is the immersion of the player in the setting, and teaching about the
architecture, the usage of the buildings and the social class hierarchy of the Empire.
This project has been developed with the game engine Unity3D [1], the building 3D
models and the characters have been modeled with 3DS Max [2] and the animations have been
created with Adobe Mixamo [3] lately edited with 3DS Max. [-]
Paraules clau / Matèries
Descripció
Treball Final de Grau en Disseny i Desenvolupament de Videojocs
Tipus de document
info:eu-repo/semantics/bachelorThesisDrets d'accés
info:eu-repo/semantics/openAccess
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