Social Live Streaming tools for the development of Virtual Workshops
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Other documents of the author: García-García, Carlos; Galán Serrano, Julia; Izquierdo Escrig, Raul
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comunitat-uji-handle2:10234/7034
comunitat-uji-handle3:10234/8619
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Title
Social Live Streaming tools for the development of Virtual WorkshopsDate
2017Publisher
Universidad Politécnica de ValenciaISSN
2341-2593Bibliographic citation
García-García et al. (2017) Mult. J. Edu. Soc & Tec. Sci. Vol. 4 Nº 1 (2017): 37-51Type
info:eu-repo/semantics/articlePublisher version
https://polipapers.upv.es/index.php/MUSE/article/view/6347/7490Subject
Abstract
The increase of Social Media on the Internet has brought an unprecedented
revolution which has changed the existing social communication systems to date.
Currently, a high percentage of population in the developed ... [+]
The increase of Social Media on the Internet has brought an unprecedented
revolution which has changed the existing social communication systems to date.
Currently, a high percentage of population in the developed world has a smartphone
with Internet connection that allows being permanently connected. This enables new
ways of approaching some types of tasks that have traditionally required of
simultaneity in space and time, such as the development of creative proposals by a
large number of people.
Technological advances have allowed, in a relatively short period of time, the size
reduction of a computer to today's mobile devices. Among the multitude of
specifications offered by next-generation devices, the continuous evolution of the
imaging capture systems is a highlight. The existence of both front-facing and rear
cameras, both capable of taking pictures or record video has become widespread in
the majority of mobile devices.
This paper proposes the use of Social Live Streaming Tools in mobile devices in
order to facilitate the development of creative workshops, using the virtual territory
as a co-creation area with the aim of promoting one-to-many communications, so
that a lecturer can perform a mass communication, in real time and delocalized,
without losing the possibility of interacting with the audience. These tools also allow
the possibility for each member of a creative team to swap between different roles
(viewer at some times or lecturer at others), thus stimulating the creative process
through social participation. [-]
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Multidisciplinary Journal for Education, Social and Technological Sciences, Vol. 4 Nº 1 (2017)Rights
info:eu-repo/semantics/openAccess
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