Depth Estimation in Integral Imaging Based on a Maximum Voting Strategy
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Otros documentos de la autoría: Martínez Usó, Adolfo; Latorre Carmona, Pedro; Martínez Sotoca, José; Pla, Filiberto; Javidi, Bahram
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Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/7038
comunitat-uji-handle3:10234/8634
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Título
Depth Estimation in Integral Imaging Based on a Maximum Voting StrategyAutoría
Fecha de publicación
2016-10Editor
Institute of Electrical and Electronics Engineers (IEEE)Cita bibliográfica
MARTINEZ-USO, Adolfo, et al. Depth estimation in Integral Imaging based on a maximum voting strategy. Journal of Display Technology, 2016, Volume: 12, Issue: 12, pp: 1715 - 1723Tipo de documento
info:eu-repo/semantics/articleVersión de la editorial
http://ieeexplore.ieee.org/document/7587369/?section=abstract&part=1Versión
info:eu-repo/semantics/acceptedVersionPalabras clave / Materias
Resumen
An approach that uses the scene information acquired by means of a three-dimensional (3D) synthetic aperture integral imaging system is presented. This method generates a depth map of the scene through a voting strategy. ... [+]
An approach that uses the scene information acquired by means of a three-dimensional (3D) synthetic aperture integral imaging system is presented. This method generates a depth map of the scene through a voting strategy. In particular, we consider the information given by each camera of the array for each pixel, and also the local information in the neighbourhood of that pixel. The proposed method obtains consistent results for any type of object surfaces as well as very sharp boundaries. In addition, we also contribute in this paper with a repository of a set of synthetic integral images generated by 3DS Max where the so-called ground truth (real-true depth map) is available. This resource can be used as a benchmark to test any Integral Imaging based range estimation method. [-]
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Journal of Display Technology Volume: 12, Issue: 12, Dec. 2016Derechos de acceso
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