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dc.contributor.authorNavarro Haro, Maria Vicenta
dc.contributor.authorhoffman, hunter
dc.contributor.authorDíaz-García, Amanda
dc.contributor.authorSampaio, Mariana
dc.contributor.authorAlhalali, Wadee
dc.contributor.authorHall, Karyn
dc.contributor.authorLinehan, Marsha
dc.date.accessioned2017-01-30T12:15:49Z
dc.date.available2017-01-30T12:15:49Z
dc.date.issued2016-11-02
dc.identifier.citationNAVARRO HARO, María Vicenta; HOFFMAN, H. G., GARCÍA PALACIOS, Azucena; SAMPAIO, M.; ALHALABI, W.; HALL, K.; LINEHAN, M. The Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Borderline Personality Disorder: A Case Study. Frontiers in Psychology (2016), v. 7, pp. 1-9ca_CA
dc.identifier.urihttp://hdl.handle.net/10234/165728
dc.description.abstractBorderline personality disorder (BPD) is a severe mental disorder characterized by a dysfunctional pattern of affective instability, impulsivity, and disturbed interpersonal relationships. Dialectical Behavior Therapy (DBT®) is the most effective treatment for Borderline Personality Disorder, but demand for DBT® far exceeds existing clinical resources. Most patients with BPD never receive DBT®. Incorporating computer technology into the DBT® could help increase dissemination. Immersive Virtual Reality technology (VR) is becoming widely available to mainstream consumers. This case study explored the feasibility/clinical potential of using immersive virtual reality technology to enhance DBT® mindfulness skills training of a 32 year old female diagnosed with BPD. Prior to using VR, the patient experienced difficulty practicing DBT® mindfulness due to her emotional reactivity, and difficulty concentrating. To help the patient focus her attention, and to facilitate DBT® mindfulness skills learning, the patient looked into virtual reality goggles, and had the illusion of slowly “floating down” a 3D computer-generated river while listening to DBT® mindfulness training audios. Urges to commit suicide, urges to self harm, urges to quit therapy, urges to use substances, and negative emotions were all reduced after each VR mindfulness session and VR mindfulness was well accepted/liked by the patient. Although case studies are scientifically inconclusive by nature, results from this feasibility study were encouraging. Future controlled studies are needed to quantify whether VR-enhanced mindfulness training has long term benefits e.g., increasing patient acceptance and/or improving therapeutic outcome. Computerizing some of the DBT® skills treatment modules would reduce cost and increase dissemination.ca_CA
dc.description.sponsorShipThis research was supported by Effat University, Jeddah Saudi Arabia Research and Consultancy Institute.ca_CA
dc.format.extent9 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherFrontiers Mediaca_CA
dc.relation.isPartOfFrontiers in Psychology (2016), v. 7ca_CA
dc.rightsAtribución-NoComercial-SinDerivadas 4.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual realityca_CA
dc.subjectBorder line personalityca_CA
dc.subjectMindfulnessca_CA
dc.subjectDialectical behavioral therapyca_CA
dc.subjectEmotion regulationca_CA
dc.titleThe Use of Virtual Reality to Facilitate Mindfulness Skills Training in Dialectical Behavioral Therapy for Borderline Personality Disorder: A Case Study.ca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttp://dx.doi.org/10.3389/fpsyg.2016.01573
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttp://journal.frontiersin.org/article/10.3389/fpsyg.2016.01573/fullca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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