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A Multiresolution Approach to Render 3D Models
dc.contributor.author | Ramos, Jose Francisco | |
dc.contributor.author | Chover, Miguel | |
dc.contributor.author | Ripollés Mateu, Oscar Enrique | |
dc.date.accessioned | 2016-06-03T11:53:21Z | |
dc.date.available | 2016-06-03T11:53:21Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | RAMOS, Francisco; CHOVER, Miguel; RIPOLLES, Oscar. A Multiresolution Approach to Render 3D Models. Informatica, 2013, vol. 24, no 4, p. 603-618 | ca_CA |
dc.identifier.issn | 0868-4952 | |
dc.identifier.uri | http://hdl.handle.net/10234/160304 | |
dc.description.abstract | Image synthesis techniques are present in a wide range of applications as they leverage the amount of information required for creating realistic visualizations. For fast hardware rendering they usually employ a triangle-based representation describing the geometry of the scene. In this paper, we introduce a new and simple framework for performing on-the-fly refinement and simplification of meshes completely on the GPU. As we aim at making easy the integration of level-of-detail management into the creation workflow of artists, the presented method is easy to be implemented. We only need a coarse mesh, its displacement map and a geometry shader. At rendering time, we employ a geometry shader to parallelize the tessellation and displacement steps. The tessellation step performs uniform refinement or simplification operations by applying a fixed subdivision criterion. Our method also exploits coherence by taking advantage of the last computed mesh. We provide a method which offers a flexible integration with standard 3D tools, easy to be implemented, coherence exploitation and wholly processed by the GPU. | ca_CA |
dc.format.extent | 16 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | IOS Press | ca_CA |
dc.relation.isPartOf | Informatica, vol. 24, no 4, p. 603-618 | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | GPU | ca_CA |
dc.subject | mesh refinement | ca_CA |
dc.subject | shader | ca_CA |
dc.subject | visualization | ca_CA |
dc.title | A Multiresolution Approach to Render 3D Models | ca_CA |
dc.type | info:eu-repo/semantics/article | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
dc.relation.publisherVersion | http://content.iospress.com/articles/informatica/inf24-4-06 | ca_CA |
dc.type.version | info:eu-repo/semantics/publishedVersion | ca_CA |
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