Virtual Reality for the Induction of Positive Emotions in the Treatment of Fibromyalgia: A Pilot Study over Acceptability, Satisfaction, and the Effect of Virtual Reality on Mood
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Altres documents de l'autoria: Herrero Camarano, Rocío; Díaz-García, Amanda; Castilla, Diana; Molinari, Guadalupe; Botella, Cristina
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http://dx.doi.org/10.1089/cyber.2014.0052 |
Metadades
Títol
Virtual Reality for the Induction of Positive Emotions in the Treatment of Fibromyalgia: A Pilot Study over Acceptability, Satisfaction, and the Effect of Virtual Reality on MoodAutoria
Data de publicació
2014Editor
Mary Ann LiebertISSN
2152-2715; 2152-2723Tipus de document
info:eu-repo/semantics/articleVersió de l'editorial
http://online.liebertpub.com/doi/abs/10.1089/cyber.2014.0052Versió
info:eu-repo/semantics/publishedVersionParaules clau / Matèries
Resum
One of the most important aspects of fibromyalgia syndrome (FMS) is its impact on quality of life, increasing negative emotions and dysfunctional coping strategies. One of these strategies is to avoid activities, ... [+]
One of the most important aspects of fibromyalgia syndrome (FMS) is its impact on quality of life, increasing negative emotions and dysfunctional coping strategies. One of these strategies is to avoid activities, especially meaningful activities, which reduces positive reinforcement. Commencing significant daily activities could enable chronic patients to experience a more fulfilling life. However, the main difficulty found in FMS patients is their willingness to start those activities. Promoting positive emotions could enhance activity management. The aim of this paper is to present a description of a system along with data regarding the acceptability, satisfaction, and preliminary efficacy of a virtual reality (VR) environment for the promotion of positive emotions. The VR environment was especially designed for chronic pain patients. Results showed significant increases in general mood state, positive emotions, motivation, and self-efficacy. These preliminary findings show the potential of VR as an adjunct to the psychological treatment of such an important health problem as chronic pain. [-]
Publicat a
Cyberpsychology, Behavior, and Social Networking, 2014, vol. 17, núm. 6Drets d'accés
Copyright © 2012 Mary Ann Liebert, Inc. publishers
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