Technologies for Building a Spatial Augmented Reality Prototype to Act as a Creative Resource for Designers and Artists
Impacto
Scholar |
Otros documentos de la autoría: Felip, Francisco; Chulvi, Vicente; García, Carlos; Díaz García, Diego José; Galán Serrano, Julia; Mulet, Elena
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Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/7034
comunitat-uji-handle3:10234/8619
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Metadatos
Título
Technologies for Building a Spatial Augmented Reality Prototype to Act as a Creative Resource for Designers and ArtistsAutoría
Fecha de publicación
2015-07Editor
Common Ground PublishingISSN
2325-1581Tipo de documento
info:eu-repo/semantics/articleVersión de la editorial
http://ijgv.cgpublisher.com/product/pub.238/prod.61Palabras clave / Materias
Resumen
This paper analyzes the technologies, devices and equipment available today that can contribute to the creation
of an interactive environment based on Spatial Augmented Reality (SAR). The objective is to define what ... [+]
This paper analyzes the technologies, devices and equipment available today that can contribute to the creation
of an interactive environment based on Spatial Augmented Reality (SAR). The objective is to define what should be
considered in order to build a room-sized workspace equipped with SAR tools, aimed at making it easier for both artists
and designers to develop their creations. This workspace will be designed as a "white box" cabin in which the user will
be placed. Users will be able to interact with images projected on the walls and primary volumes by using gestures and
their own body movements. Interaction with an interface based only on projected images can be carried out in an
intuitive and gestural way, thus removing the technological constraints that appear when working simultaneously with
different devices and interfaces. To be immersed within a physical space where the environment itself acts as a working
tool would change the concept of workplace by eliminating everything that could cause problems and hinder the creative
task.Once built, this prototype would be used to develop a methodology for analyzing the influence of SAR on the process
of creation of indoor spaces, at both the creative and the emotional levels in designers and artists, as well as the
influence it has on the design itself. [-]
Publicado en
The International Journal of Visual Design, v. 8, n. 2, p. 1-10Derechos de acceso
© Common Ground, Francisco Felip, Vicente Chulvi, Carlos García, Diego Díaz, Julia Galán,
and Elena Mulet, All Rights Reserved Permissions: cg-support@commongroundpublishing.com
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