Simplification method for textured polygonal meshes based on structural appearance
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Scholar |
Other documents of the author: González Ballester, Carlos; Castelló Boscá, Pascual; Chover, Miguel; Sbert Casasayas, Mateu; Feixas, Miguel; Gumbau Portalés, Jesús
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Show full item recordcomunitat-uji-handle:10234/9
comunitat-uji-handle2:10234/43662
comunitat-uji-handle3:10234/43643
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http://dx.doi.org/10.1007/s11760-013-0450-5 |
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Title
Simplification method for textured polygonal meshes based on structural appearanceAuthor (s)
Date
2013-05Publisher
Springer-VerlagISSN
1863-1703Type
info:eu-repo/semantics/articlePublisher version
http://link.springer.com/article/10.1007/s11760-013-0450-5Version
info:eu-repo/semantics/publishedVersionSubject
Abstract
This paper proposes an image-based simplification method for textured triangle meshes that preserves the structural appearance of textured models. Models used in interactive applications are usually composed of textured ... [+]
This paper proposes an image-based simplification method for textured triangle meshes that preserves the structural appearance of textured models. Models used in interactive applications are usually composed of textured polygonal meshes. Since textures play an important role in the final appearance of the simplified model, great distortions can be obtained if texture information is not considered in the simplification process. Our method is based on an information channel created between a sphere of viewpoints and the texture regions. This channel enables us to define both the Shannon entropy and the mutual information associated with each viewpoint, and their respective generalizations based on Harvda–Charvát–Tsallis entropy. Several experiments show that great visual distortions are avoided when textured models are simplified using our method. [-]
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Signal, Image and Video Processing, 7, 3, p. 479-492Rights
© Springer-Verlag London 2013
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