Listar por tema "serious games"
Mostrando ítems 1-8 de 8
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Development of a videogame to improve the reading and writing abilities of children with dyslexia in a playful way
Universitat Jaume I (2018-07)This document contains the technical proposal of the Final Project for the Bachelor's Degree in Video Game Design and Development. The work consists in the development of a didactic video game to improve the reading and ... -
Greener Grass. Development of an Android Serious Videogame to Raise Awareness About Circular Economy, its Applications and its Benefits
Universitat Jaume I (2018-07)This Final Degree Project is based on the development of a serious Android videogame to show the principles of the Circular Economy model, an alternative to the linear production model that brings sustainability to the ... -
El juego como metodología para el aprendizaje cooperativo de las ventas
Universidade da Coruña: Unidad de Investigación en Marketing Aplicado (2018)El juego promueve el desarrollo general de la persona, ya que permite ensayar reglas y limitaciones que después podrá extrapolar a situaciones reales con cierta garantía de éxito. Morales (2009) relata las ventajas que el ... -
Learning First Aid with a Video Game
MDPI (2021-12-02)Any citizen can be involved in a situation that requires basic first aid knowledge. For this reason, it is important to be trained in this kind of activity. Serious games have been presented as a good option to integrate ... -
Multimedia augmented reality game for learning math
Springer (2022-05)The traditional method for learning the multiplication tables is a repetitive and boring task. Teachers try to find new methods to motivate children in this tedious duty, and one of the lines to consider is to integrate ... -
Reversal error in Mathematics: Training against it using ε coach
IOS Press (2023-11-01)This paper presents ε coach, a serious game prototype which aims at training players to detect and avoid reversal error when representing word problems of the type “N times as many S as P” algebraically as an equation. The ... -
Videojuegos como herramienta terapéutica : revisión bibliográfica
Universitat Jaume I (2020-07-09)En esta era digital, las tecnologías de la información y la comunicación (TIC) están teniendo un papel cada vez mayor en diferentes ámbitos, entre ellos la psicología, que las está incorporando aprovechando los beneficios ... -
Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator
Serious Games Society (2022-05-31)Virtual Reality applications have become a trend in training simulators as an alternative to desktop applications. However, further study is needed on how these types of serious games, which often include several modes of ...