• closedAccess   Optimizing the management of continuous level of detail models on GPU 

      Ripollés Mateu, Oscar Enrique; Chover, Miguel Elsevier (2008)
      In this paper we present a new continuous multiresolution framework which has been developed in view of the outstanding evolution of hardware. Our interest not only focuses on exploiting GPUs possibilities, but also on ...
    • closedAccess   View-dependent pruning for real-time rendering of trees 

      Gumbau Portalés, Jesús; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina Elsevier (2011-04)
      The main problem in the real-time rendering of vegetation is the massive amount of primitives to be rendered. These primitives are needed to fully describe the geometry of the plants. However, some of them are not visible ...
    • closedAccess   Visualization of level-of-detail meshes on the GPU 

      Ripollés Mateu, Oscar Enrique; Ramos, Jose Francisco; Chover, Miguel Springer Verlag (2011-09-01)
      Extensive research has been carried out in multiresolution models for many decades. The tendency in recent years has been to harness the potential of GPUs to perform the level-of-detail extraction on graphics hardware. The ...