Listar por tema "Graphics hardware"
Mostrando ítems 1-2 de 2
-
Optimizing the management of continuous level of detail models on GPU
Elsevier (2008)In this paper we present a new continuous multiresolution framework which has been developed in view of the outstanding evolution of hardware. Our interest not only focuses on exploiting GPUs possibilities, but also on ... -
Three-dimensional trees for virtual globes
Taylor & Francis (2014)One of the problems in virtual globes technologies is the real-time representation of vegetal species. In forest or garden representations, the low detailed plants produce a lack of realism. Efficient techniques are required ...