• openAccess   1. Introducción 

      Chover, Miguel (2009)
    • openAccess   2. Representación poligonal 

      Chover, Miguel (2009)
    • openAccess   3. Eficiencia con polígonos 

      Chover, Miguel (2009)
    • closedAccess   3D visualization of sea 

      Ramos, Jose Francisco; Puig Centelles, Anna; Chover, Miguel; Ripollés Mateu, Oscar Enrique Springer-Verlag (2010-11)
    • openAccess   4. Visibilidad de escenas 

      Chover, Miguel (2009)
    • openAccess   5. Selección de visibilidad 

      Chover, Miguel (2009)
    • openAccess   6. Sombras arrojadas 

      Chover, Miguel (2009)
    • openAccess   7. Efectos avanzados 

      Chover, Miguel (2009)
    • openAccess   A game development environment to make 2D games 

      Marin-Lora, Carlos; Chover, Miguel; Rebollo Santamaría, Cristina; Remolar, Inmaculada Universitat de Girona (2020)
      The creation of video games involves multidisciplinary processes that are not accessible to the general public. Currently, the development environments are very powerful tools, but they also require an advanced technical ...
    • openAccess   A game engine designed to simplify 2D video game development 

      Chover, Miguel; Marin-Lora, Carlos; Rebollo Santamaría, Cristina; Remolar, Inmaculada Springer Verlag (2020-01-14)
      In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its ...
    • openAccess   A game engine to make games as multi-agent systems 

      Marin-Lora, Carlos; Chover, Miguel; Martínez Sotoca, José; García Fernández, Luis Amable Elsevier (2020-02)
      Video games are applications that present design patterns that resemble multi-agent systems. Game objects or actors are like autonomous agents that interact with each other to describe complex systems. The purpose of this ...
    • closedAccess   A Multiresolution Approach to Render 3D Models 

      Ramos, Jose Francisco; Chover, Miguel; Ripollés Mateu, Oscar Enrique IOS Press (2013)
      Image synthesis techniques are present in a wide range of applications as they leverage the amount of information required for creating realistic visualizations. For fast hardware rendering they usually employ a triangle-based ...
    • openAccess   Analyzing autostereoscopic environment configurations for the design of videogames 

      Martínez Sotoca, José; Chover, Miguel; Remolar, Inmaculada; Loreto, Ricardo Springer Verlag (2019)
      Stereoscopic devices are becoming more popular every day. The 3D visualization that these displays ofer is being used by videogame designers to enhance the user’s game experience. Autostereoscopic monitors ofer the ...
    • openAccess   Automatic terrain generation with a sketching tool 

      Puig Centelles, Anna; Varley, Peter Ashley Clifford; Ripollés Mateu, Oscar Enrique; Chover, Miguel Springer (2014)
      Nowadays, applications such as scientific simulations, virtual reality or computer games are increasing the detail of their environments with the aim of offering more realism. Terrain is a very important element in these ...
    • closedAccess   Comparative Study of Interaction Methods for Mobile Gaming While Running on a Treadmill 

      Marin-Lora, Carlos; Chover, Miguel; Martin, Micaela Yanet; García Rytman, Linda Elsevier (2023-10-26)
      Mobile video games that integrate physical activity, such as treadmill running, offer a unique combination of entertainment and exercise. This study presents a comparative evaluation of interaction methods used in mobile ...
    • closedAccess   Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models 

      Ramos, Jose Francisco; Ripollés Mateu, Oscar Enrique; Chover, Miguel Springer Berlin Heidelberg (2012)
      Current simulation applications are mainly focused on the efficient management of scenarios with static objects. However, managing dynamic objects, such as animated characters, is very different and requires more specific ...
    • openAccess   Creating a treadmill running video game with smartwatch interaction 

      Marin-Lora, Carlos; Chover, Miguel; Yanet Martín, Micaela; García Rytman, Linda Springer (2023)
      In recent years, indoor or at-home sports have experienced signifcant growth. However, monotony is a common challenge in these static physical activities. Exergames, a genre of video games that combines physical activity ...
    • openAccess   Design of a multiuser virtual trade fair using a game engine 

      Remolar, Inmaculada; Chover, Miguel; Quirós Bauset, Ricardo; Gumbau Portalés, Jesús; Castelló Boscá, Pascual; Rebollo Santamaría, Cristina; Ramos, Jose Francisco Springer (2011)
      The current world economic situation makes it necessary to develop new ways of establishing commercial relationships. One possible solution is to explore the advantages of virtual worlds, and for this reason online virtual ...
    • closedAccess   Developing a virtual trade fair using an agent-oriented approach 

      Remolar, Inmaculada; Garcés Calvelo, Alejandro; Rebollo Santamaría, Cristina; Chover, Miguel; Quirós Bauset, Ricardo; Gumbau Portalés, Jesús Springer (2015)
      Online virtual trade fairs are becoming a popular way of establishing economic trade relationships nowadays. In the current context of the world economy, new ways of creating virtual environments where suppliers can show ...