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0. Presentación de la asignatura Informática Gráfica 2
Chover, Miguel (2009) -
1. Introducción
Chover, Miguel (2009) -
2. Representación poligonal
Chover, Miguel (2009) -
3. Eficiencia con polígonos
Chover, Miguel (2009) -
3D visualization of sea
Ramos, Jose Francisco; Puig Centelles, Anna; Chover, Miguel; Ripollés Mateu, Oscar Enrique Springer-Verlag (2010-11) -
4. Visibilidad de escenas
Chover, Miguel (2009) -
5. Selección de visibilidad
Chover, Miguel (2009) -
6. Sombras arrojadas
Chover, Miguel (2009) -
7. Efectos avanzados
Chover, Miguel (2009) -
A game development environment to make 2D games
Marin-Lora, Carlos; Chover, Miguel; Rebollo Santamaría, Cristina; Remolar, Inmaculada Universitat de Girona (2020)The creation of video games involves multidisciplinary processes that are not accessible to the general public. Currently, the development environments are very powerful tools, but they also require an advanced technical ... -
A game engine designed to simplify 2D video game development
Chover, Miguel; Marin-Lora, Carlos; Rebollo Santamaría, Cristina; Remolar, Inmaculada Springer Verlag (2020-01-14)In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its ... -
A game engine to make games as multi-agent systems
Marin-Lora, Carlos; Chover, Miguel; Martínez Sotoca, José; García Fernández, Luis Amable Elsevier (2020-02)Video games are applications that present design patterns that resemble multi-agent systems. Game objects or actors are like autonomous agents that interact with each other to describe complex systems. The purpose of this ... -
A Multiresolution Approach to Render 3D Models
Ramos, Jose Francisco; Chover, Miguel; Ripollés Mateu, Oscar Enrique IOS Press (2013)Image synthesis techniques are present in a wide range of applications as they leverage the amount of information required for creating realistic visualizations. For fast hardware rendering they usually employ a triangle-based ... -
Analyzing autostereoscopic environment configurations for the design of videogames
Martínez Sotoca, José; Chover, Miguel; Remolar, Inmaculada; Loreto, Ricardo Springer Verlag (2019)Stereoscopic devices are becoming more popular every day. The 3D visualization that these displays ofer is being used by videogame designers to enhance the user’s game experience. Autostereoscopic monitors ofer the ... -
Automatic terrain generation with a sketching tool
Puig Centelles, Anna; Varley, Peter Ashley Clifford; Ripollés Mateu, Oscar Enrique; Chover, Miguel Springer (2014)Nowadays, applications such as scientific simulations, virtual reality or computer games are increasing the detail of their environments with the aim of offering more realism. Terrain is a very important element in these ... -
Comparative Study of Interaction Methods for Mobile Gaming While Running on a Treadmill
Marin-Lora, Carlos; Chover, Miguel; Martin, Micaela Yanet; García Rytman, Linda Elsevier (2023-10-26)Mobile video games that integrate physical activity, such as treadmill running, offer a unique combination of entertainment and exercise. This study presents a comparative evaluation of interaction methods used in mobile ... -
Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models
Ramos, Jose Francisco; Ripollés Mateu, Oscar Enrique; Chover, Miguel Springer Berlin Heidelberg (2012)Current simulation applications are mainly focused on the efficient management of scenarios with static objects. However, managing dynamic objects, such as animated characters, is very different and requires more specific ... -
Creating a treadmill running video game with smartwatch interaction
Marin-Lora, Carlos; Chover, Miguel; Yanet Martín, Micaela; García Rytman, Linda Springer (2023)In recent years, indoor or at-home sports have experienced signifcant growth. However, monotony is a common challenge in these static physical activities. Exergames, a genre of video games that combines physical activity ... -
Design of a multiuser virtual trade fair using a game engine
Remolar, Inmaculada; Chover, Miguel; Quirós Bauset, Ricardo; Gumbau Portalés, Jesús; Castelló Boscá, Pascual; Rebollo Santamaría, Cristina; Ramos, Jose Francisco Springer (2011)The current world economic situation makes it necessary to develop new ways of establishing commercial relationships. One possible solution is to explore the advantages of virtual worlds, and for this reason online virtual ... -
Developing a virtual trade fair using an agent-oriented approach
Remolar, Inmaculada; Garcés Calvelo, Alejandro; Rebollo Santamaría, Cristina; Chover, Miguel; Quirós Bauset, Ricardo; Gumbau Portalés, Jesús Springer (2015)Online virtual trade fairs are becoming a popular way of establishing economic trade relationships nowadays. In the current context of the world economy, new ways of creating virtual environments where suppliers can show ...