Listar por autoría "22d1e69d-f6a0-43c3-9ca6-addfe38212f6"
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A critical approach to Machine Learning forecast capabilities: creating a predictive biography in the age of the Internet of Behaviour (IoB)
Díaz García, Diego José; Boj, Clara Universitat Oberta de Catalunya (2023-01)Based on the notion of the Datacene, understood as the time when data directly affects the social, cultural, economic, political, and even affective structures of the present, in this article we propose how Big Data and ... -
Hybrid Playground: Integración de herramientas y estrategias de los videojuegos en los parques infantiles
Boj, Clara; Díaz García, Diego José Universitat Oberta de Catalunya (2008)Basándonos en el concepto de ciudad híbrida (entendida como el resultado de la transformación de los actuales modelos de percepción y vivencia de la ciudad a partir del efecto de la integración de sistemas tecnológicos en ... -
HybridPLAY: A New Technology to Foster Outdoors Physical Activity, Verbal Communication and Teamwork
Díaz García, Diego José; Boj, Clara; Portalés, Cristina MDPI AG (2016)This paper presents HybridPLAY, a novel technology composed of a sensor and mobile-based video games that transforms urban playgrounds into game scenarios. With this technology we aim to stimulate physical activity and ... -
Interactive theatre via mixed reality and Ambient Intelligence
Vasilakos, Athanasios V.; Wei, Liu; Nguyen, Ta Huynh Duy; Qui, Tran Cong Thien; Chen, Li Cheng; Boj, Clara; Díaz García, Diego José; Cheok, Adrian David; Marentakis, Georgios Elsevier (2008-02)Our system of Mixed Reality and 3D Live with Ambient Intelligence (AmI) is indented to bring performance art to the people while offering to the performance artists a creative tool to extend the grammar of the traditional ... -
Prácticas artísticas en la época del dataceno. Data Biography: rastros digitales para la exploración biográfica de la identidad personal
Díaz García, Diego José; Boj, Clara Universitat Oberta de Catalunya (2019)Cada vez más detalles de nuestra vida son registrados y almacenados para formar parte de lo que ha venido a llamarse big data. Nuestra vida, en todos sus aspectos, deja un rastro digital que se actualiza continuamente ... -
Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology
Boj, Clara; Díaz, Diego J.; Portalés, Cristina; Casas, Sergio MDPI (2018-10-14)The incorporation of the elderly into digital leisure has been especially driven by the development of games and applications that link the experience of play with beneficial effects for the user. Some of these benefits ...