Listar por tema "Gamification"
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Una experiencia de gamificación con tablets para potenciar el inglés en un aula de infantil
Universitat Jaume I (2017-06-14)From the Technological Revolution, technologies are present in the everyone’s life, in all contexts that are experienced daily. In recent years, this revolution has arrived until children’s classrooms, even the classrooms ... -
Fostering Grammar and vocabulary through ICTs: a didactic proposal in a secondary school classroom
Universitat Jaume I (2018-07-05)Since the 20th century, Information and Communication Technologies have revolutionized our society as it was conceived. They have influenced aspects so important in our lives such as our communication, our productivity and ... -
Game-Based Learning in Secondary Education: an analysis of the students’ perceptions about traditional and ICT-based games in the EFL classroom
Universitat Jaume I (2018-07-12)Game-Based Learning focusses on getting people to learn about a certain subject or getting a certain skill by means of playing (García et al., 2008). This paper introduces a traditional game such as a cards game and an ... -
La gamificación como recurso didáctico para la promoción de hábitos saludables con ayuda de las TIC
Universitat Jaume I (2023-06-07)El presente TFG pretende analizar los beneficios que aporta el juego en el proceso de enseñanzaaprendizaje (E-A). Para ello, se centra en una metodología innovadora, motivadora y novedosa como la gamificación, en concreto, ... -
Gamificación, una propuesta metodológica para las aulas de FP
Universitat Jaume I (2017-07-18)The aim of this paper is the introduction of gamification as a didactic proposal in the subject Training an d Work Orientation (FOL), the analysis of its impact as a motivating engine and pre disposition of the ... -
Gamification in the English subject in Secondary Education learning: advantages and disadvantages of class dojo app
Universitat Jaume I (2018-07-13)Throughout the years, the adolescence stage has been known as a period of hormonal changes and psychical development. All these variations that teenagers suffer have consequently a dramatic modification in their behaviour. ... -
Gamification Quest: Rhythm. Music as a game mechanic
Universitat Jaume I (2017-07-12)This document constitutes the Technical Report for the project Gamification Quest: Rhythm, music as a game mechanic for the Videogame Design and Development bachelor degree. The project consists on the design and ... -
Gamification: a new approach for human resource management
Universitat Jaume I (2016-07-12)The aim of this study is to analyze the tool of the gamification and, concretely, the advantages that it can contribute inside the area of human resources. This mechanism, which is taking force inside the organizations ... -
Introducción a la gamificación [Presentación]
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Introducción a la gamificación [Vídeo]
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Introducción al Escape Room [Presentación]
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Introducción al Escape Room [Vídeo]
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Las Escuelas de Música y los proyectos musicales socioeducativos y comunitarios. Modelos educativos, retos y contextos
Publicacions de la Universitat Jaume I (2020)La educación musical que se imparte en las escuelas de música debe aspirar a incidir positivamente en el bienestar social de la comunidad en la que están imbricadas. El diseño y desarrollo de proyectos socioeducativos y ... -
Mobile Application for Noise Pollution Monitoring through Gamification Techniques
Springer Berlin Heidelberg (2012)Full data coverage of urban environments is crucial to monitor the status of the area to detect, for instance, trends and detrimental environmental changes. Collecting observations related to environmental factors such as ... -
Mobile Services for Green Living
Universitat Jaume I (2018-11-23)Although many cities are promoting urban cycling, they do not analyse behavioural patterns or barriers faced during cycling with geospatial technologies. This thesis, placed within the fields of geoinformatics and serious ... -
Plan de atracción y selección de perfiles IT.
Universitat Jaume I (2019-06-18)In this project two techniques to improve the recruitment and selection of personnel of the Global Car company are presented. The searched profiles are technological but more specifically: Back-end developer, Front-end ... -
Sistema interactivo de realidad aumentada y gamificación para la rehabilitación y mejora física asistida en entornos no supervisados basado en cámaras RGB-D
Universitat Jaume I (2023-04-28)KineActiv es un sistema que permite la rehabilitación de miembros superiores e inferiores de manera autónoma, no supervisada por un fisioterapeuta. Se ha desarrollado un entorno de realidad aumentada, usado cámaras RGB-D, ...