Listar por autoría "f08c3ff7-4f94-405b-869c-4745e4be0c05"
Mostrando ítems 1-4 de 4
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Characterising Players of a Cube Puzzle Game with a Two-level Bag of Words
Anadón, Xavier; Sanahuja, Pablo; Traver, V. Javier; Lopez, Angeles; Ribelles, Jose Association for Computing Machinery (ACM) (2021-06)This work explores an unsupervised approach for modelling players of a 2D cube puzzle game with the ultimate goal of customising the game for particular players based solely on their interaction data. To that end, user ... -
Fomentando el contacto entre alumnado y empresas para las prácticas externas integradas con el Trabajo Final de Grado
Castaño Álvarez, Mª Asunción; Museros, Lledó; Lopez, Angeles; Grangel Seguer, Reyes JENUI Editores (2021)El Grado en Ingeniería Informática de la Universitat Jaume I integra la realización de prácticas externas y el Trabajo de Final de Grado (TFG) en una sola asignatura, en la que los estudiantes desarrollan un proyecto durante ... -
Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study
Ribelles, Jose; Lopez, Angeles; Traver, V. Javier UNIR - Universidad Internacional de La Rioja (2022-05-02)Positive player’s experiences greatly rely on a balanced gameplay where the game difficulty is related to player’s skill. Towards this goal, the gameplay can be modulated to make it easier or harder. In this work, a ... -
Spherical panorama compositing through depth estimation
Saura Herreros, Miguel; Lopez, Angeles; Ribelles, Jose Springer (2021-09-01)In this paper, we propose to work in the 2.5D space of the scene to facilitate composition of new spherical panoramas. For adding depths to spherical panoramas, we extend an existing method that was designed to estimate ...