• closedAccess   Efficient visualization of 3D models on hardware-limited portable devices 

      Ramos, Jose Francisco; Ripollés Mateu, Oscar Enrique; Chover, Miguel Springer (2014)
      Managing the geometry of a 3D scene efficiently is a key aspect of an interactive 3D application. This aspect is more important if we target at portable devices, which have limited hardware capabilities. Developing new ...
    • openAccess   Gamification and Virtual Reality for Tongue Rehabilitation 

      Rodríguez, Antonio; Chover, Miguel; Boada, Inma Institute of Electrical and Electronics Engineers Inc. (2023-11-10)
      Purpose: Lingual exercises based on tongue movements are common in speech therapy. These exercises can be tedious for patients, but gamification and virtual reality (VR) with head-mounted displays (HMD) can serve as effective ...
    • openAccess   Image mapping system for simulating ceramic environments 

      Remolar, Inmaculada; Chover, Miguel; Rebollo Santamaría, Cristina; Gasch, Cristina Springer (2018)
      Minimizing costs and increasing sales are a goal for every busi- ness nowadays. This fact, together with the development of new technologies, have driven the emergence of virtual applications where the customers can ...
    • openAccess   Improved perception of ceramic molds through augmented reality 

      Marin-Lora, Carlos; Martínez Sotoca, José; Chover, Miguel Springer Nature (2022-05-23)
      Augmented Reality techniques allow the user to visualize part of the real world through a display device by incorporating graphical information into the existing physical information. In this sense, it is important to know ...
    • openAccess   Information theory tools for viewpoint selection, mesh saliency and geometry simplification 

      Sbert Casasayas, Mateu; Feixas, Miguel; Castelló Boscá, Pascual; Chover, Miguel Springer (2009)
      In this chapter we review the use of an information channel as a unified framework for viewpoint selection, mesh saliency and geometry simplification. Taking the viewpoint distribution as input and object mesh polygons as ...
    • openAccess   Un lenguaje para la especificación de la lógica de juegos 

      Marin-Lora, Carlos; Chover, Miguel; Martínez Sotoca, José CEUR Workshop Proceedings (CEUR-WS.org) (2020)
      The development of video games is a complex task due to the large amount of knowledge it requires in terms of design and programming. In particular, the specification of the behavior of the elements of a game is one ...
    • openAccess   Level-of-Detail Triangle Strips for Deforming Meshes 

      Ramos, Jose Francisco; Chover, Miguel; Parus, Jindra; Kolingerova, Ivana Springer Verlag (2008)
      Applications such as video games or movies often contain deforming meshes. The most-commonly used representation of these types of meshes consists in dense polygonal models. Such a large amount of geometry can be efficiently ...
    • openAccess   Mensajería instantánea educativa en un entorno 3D 

      Puig Centelles, Anna; Prades, Pablo; Ripollés Mateu, Oscar Enrique; Chover, Miguel Associação Ibérica de Sistemas e Tecnologias de Informação (2010)
      There is a growing interest in researching on teaching methods using the latest technologies. Educational communities are making an effort to promote the generation and use of virtual environments for tutorial sessions, ...
    • openAccess   Multiresolution Foliage Rendering 

      Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina CEUR Workshop Proceedings (CEUR-WS.org) (2020)
      This work presents a continuous level of detail representation of foliage of trees. Multiresolution modeling allows to adapt the number of polygons to render to the relevance of the object in the scene. However, foliage ...
    • closedAccess   Optimizing the management of continuous level of detail models on GPU 

      Ripollés Mateu, Oscar Enrique; Chover, Miguel Elsevier (2008)
      In this paper we present a new continuous multiresolution framework which has been developed in view of the outstanding evolution of hardware. Our interest not only focuses on exploiting GPUs possibilities, but also on ...
    • openAccess   Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study 

      Martin, Micaela Yanet; Sáez Soro, Emilio; Marin-Lora, Carlos; Chover, Miguel CEUR Workshop Proceedings (2022)
      Fitness games have become very popular in recent times. However, the number of games specially designed for fitness machines is not very large and there are no studies evaluating their potential. In this sense, this work ...
    • openAccess   Procedural modeling of plant ecosystems maximizing vegetation cover 

      Gasch, Cristina; Martínez Sotoca, José; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina Springer (2022-03-02)
      Vegetation plays a major role in the realistic display of outdoor scenes. However, manual plant placement can be tedious. For this reason this paper presents a new proposal in the field of procedural modeling of natural ...
    • openAccess   Procedural modelling of terrains with constraints 

      Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada; Rebollo Santamaría, Cristina Springer (2020-08-18)
      Terrain is an essential part of any outdoor environment and, consequently, many techniques have appeared that deal with the problem of its automatic generation, such as procedural modeling. One form to create terrains ...
    • openAccess   Real-time tessellation of terrain on graphics hardware 

      Puig Centelles, Anna; Ripollés Mateu, Oscar Enrique; Ramos, Jose Francisco; Chover, Miguel Elsevier (2012-04)
      Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. ...
    • closedAccess   Reducing complexity in polygonal meshes with view-based saliency 

      Castelló Boscá, Pascual; Chover, Miguel; Sbert Casasayas, Mateu; Feixas, Miguel Elsevier (2014-08)
      Salient features in 3D meshes such as small high-curvature details in the middle of largely flat regions are easily ignored by most mesh simplification methods. Nevertheless, these features can be perceived by human observers ...
    • closedAccess   Rendering continuous level-of-detail meshes by Masking Strips 

      Ripollés Mateu, Oscar Enrique; Chover, Miguel; Gumbau Portalés, Jesús; Ramos, Jose Francisco; Puig Centelles, Anna Elsevier (2009)
      In this paper we present a new continuous multiresolution approach which has been developed for the interactive visualization of meshes in real-time applications. Our interest is to offer an efficient solution which considers ...
    • closedAccess   Separable soft shadow mapping 

      Buades, José María; Gumbau Portalés, Jesús; Chover, Miguel Springer (2015-02)
      We propose an efficient technique for rendering visually plausible real-time soft shadows in screen space. First, we propose a novel blocker estimation technique based on a separable filter. Second, our technique performs ...
    • closedAccess   Simplification method for textured polygonal meshes based on structural appearance 

      González Ballester, Carlos; Castelló Boscá, Pascual; Chover, Miguel; Sbert Casasayas, Mateu; Feixas, Miguel; Gumbau Portalés, Jesús Springer-Verlag (2013-05)
      This paper proposes an image-based simplification method for textured triangle meshes that preserves the structural appearance of textured models. Models used in interactive applications are usually composed of textured ...
    • closedAccess   Smooth shadow boundaries with exponentially-warped gaussian filtering 

      Gumbau Portalés, Jesús; Sbert Casasayas, Mateu; Szirmay-Kalos, László; Chover, Miguel; González Ballester, Carlos Elsevier (2013-05)
      Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time applications. Shadow maps cannot be filtered as regular textures, thus their limited resolution can cause severe shadow map ...
    • openAccess   Synthetic content generation for auto-stereoscopic displays 

      González Ballester, Carlos; Martínez Sotoca, José; Pla, Filiberto; Chover, Miguel Springer (2014)
      Due to the appearance of auto-stereoscopic visualization as one of the most emerging tendencies used in displays, new content generation techniques for this kind of visualization are required. In this paper we present a ...