Listar por autoría "a8c71e32-059e-4460-bcc9-2e80f3d0010d"
Mostrando ítems 1-6 de 6
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3D visualization of sea
Ramos, Jose Francisco; Puig Centelles, Anna; Chover, Miguel; Ripollés Mateu, Oscar Enrique Springer-Verlag (2010-11) -
Automatic terrain generation with a sketching tool
Puig Centelles, Anna; Varley, Peter Ashley Clifford; Ripollés Mateu, Oscar Enrique; Chover, Miguel Springer (2014)Nowadays, applications such as scientific simulations, virtual reality or computer games are increasing the detail of their environments with the aim of offering more realism. Terrain is a very important element in these ... -
Mensajería instantánea educativa en un entorno 3D
Puig Centelles, Anna; Prades, Pablo; Ripollés Mateu, Oscar Enrique; Chover, Miguel Associação Ibérica de Sistemas e Tecnologias de Informação (2010)There is a growing interest in researching on teaching methods using the latest technologies. Educational communities are making an effort to promote the generation and use of virtual environments for tutorial sessions, ... -
Real-time tessellation of terrain on graphics hardware
Puig Centelles, Anna; Ripollés Mateu, Oscar Enrique; Ramos, Jose Francisco; Chover, Miguel Elsevier (2012-04)Synthetic terrain is a key element in many applications, which can lessen the sense of realism if it is not handled correctly. We propose a new technique for visualizing terrain surfaces by tessellating them on the GPU. ... -
Rendering continuous level-of-detail meshes by Masking Strips
Ripollés Mateu, Oscar Enrique; Chover, Miguel; Gumbau Portalés, Jesús; Ramos, Jose Francisco; Puig Centelles, Anna Elsevier (2009)In this paper we present a new continuous multiresolution approach which has been developed for the interactive visualization of meshes in real-time applications. Our interest is to offer an efficient solution which considers ... -
View-Dependent Tessellation and Simulation of Ocean Surfaces
Puig Centelles, Anna; Ramos, Jose Francisco; Ripollés Mateu, Oscar Enrique; Chover, Miguel; Sbert Casasayas, Mateu Hindawi Publishing Corporation (2014-02)Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. ...