Smooth shadow boundaries with exponentially-warped gaussian filtering
Impacto
Scholar |
Otros documentos de la autoría: Gumbau Portalés, Jesús; Sbert Casasayas, Mateu; Szirmay-Kalos, László; Chover, Miguel; González Ballester, Carlos
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/9
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http://dx.doi.org/10.1016/j.cag.2012.12.004 |
Metadatos
Título
Smooth shadow boundaries with exponentially-warped gaussian filteringAutoría
Fecha de publicación
2013-05Editor
ElsevierISSN
0097-8493Cita bibliográfica
Gumbau, J., Sbert, M., Szirmay-Kalos, L., Chover, M., & González, C. (2013). Smooth shadow boundaries with exponentially warped Gaussian filtering. Computers & Graphics, 37(3), 214-224Tipo de documento
info:eu-repo/semantics/articleVersión de la editorial
http://www.sciencedirect.com/science/article/pii/S009784931200180X#Versión
info:eu-repo/semantics/publishedVersionPalabras clave / Materias
Resumen
Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time applications. Shadow maps cannot be filtered as regular textures, thus their limited resolution can cause severe shadow ... [+]
Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time applications. Shadow maps cannot be filtered as regular textures, thus their limited resolution can cause severe shadow map discretization artifacts in the rendered images. To solve this problem, several techniques have been proposed, including variance shadow maps (VSM) and exponential shadow maps (ESM). However, these techniques introduce different kinds of “light leaking” artifacts, which are clearly visible in moderately complex scenes. In this paper we propose a new statistical filtering method that approximates the cumulative distribution function (CDF) of depth values by a Gaussian CDF instead of bounding it with Chebyshev Inequality. This approximation significantly reduces “light leaks” and has similar performance and storage requirements compared to the original variance shadow map method. We also show that the combination of this technique with an exponential warp allows us to further reduce the remaining shadowing artifacts from the rendered image. [-]
Publicado en
Computers & Graphics 37.3 (2013)Derechos de acceso
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