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Mobile Application for Noise Pollution Monitoring through Gamification Techniques
dc.contributor.author | García-Martí, Irene | |
dc.contributor.author | Benedito-Bordonau, Mauri | |
dc.contributor.author | Trilles, Sergio | |
dc.contributor.author | Beltran Fonollosa, Arturo | |
dc.contributor.author | Díaz Sánchez, Laura | |
dc.contributor.author | Huerta, Joaquin | |
dc.contributor.author | Rodríguez-Pupo, Luis E. | |
dc.date.accessioned | 2013-04-25T10:15:53Z | |
dc.date.available | 2013-04-25T10:15:53Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | García Martí, Irene ; Rodríguez, Luis E. ; Martín, Alberto F. Benedito, Mauricia ; Trilles, Sergi; Beltrán, Arturo; Díaz, Laura; Huerta, Joaquín "Mobile Application for Noise Pollution Monitoring through Gamification Techniques". En: Entertainment Computing - ICEC 2012 – 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings / Herrlich, Marc [et al.] (Eds.). Berlin : Springer, 2012. (Lecture Notes in Computer Science; 7522) . ISBN: 978-3-642-33541-9, pp. 562-571 | ca_CA |
dc.identifier.isbn | 978-3-642-33541-9 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.issn | 1611-3349 | |
dc.identifier.uri | http://hdl.handle.net/10234/62220 | |
dc.description.abstract | Full data coverage of urban environments is crucial to monitor the status of the area to detect, for instance, trends and detrimental environmental changes. Collecting observations related to environmental factors such as noise pollution in urban environments through classical approaches implies the deployment of Sensor Networks. The cost of deployment and maintenance of such infrastructure might be relatively high for local and regional governments. On the other hand recent mass-market mobile devices such as smartphones are full of sensors. For instance, it is possible to perform measurements of noise through its microphone. Therefore they become low-cost measuring devices that many citizens have in their pocket. In this paper we present an approach for gathering noise pollution data by using mobile applications. The applications are designed following gamification techniques to encourage users to participate using their personal smartphones. In this way the users are involved in taking and sharing noise pollution measurements in their cities that other stakeholders can use in their analysis and decision making processes. | ca_CA |
dc.format.extent | 10 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Springer Berlin Heidelberg | ca_CA |
dc.relation.isPartOfSeries | Lecture Notes in Computer Science;7522 | |
dc.rights | © Springer, Part of Springer Science+Business Media | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | * |
dc.subject | Gamification | ca_CA |
dc.subject | Mobile applications | ca_CA |
dc.subject | Environmental monitoring | ca_CA |
dc.subject | Noise pollution | ca_CA |
dc.subject | PPGIS | ca_CA |
dc.subject | VGI | ca_CA |
dc.title | Mobile Application for Noise Pollution Monitoring through Gamification Techniques | ca_CA |
dc.type | info:eu-repo/semantics/bookPart | ca_CA |
dc.identifier.doi | http://dx.doi.org/10.1007/978-3-642-33542-6_74 | |
dc.rights.accessRights | info:eu-repo/semantics/openAccess | ca_CA |
dc.relation.publisherVersion | http://link.springer.com/chapter/10.1007%2F978-3-642-33542-6_74 | ca_CA |
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