Mostrar el registro sencillo del ítem

dc.contributor.authorGarcía-Martí, Irene
dc.contributor.authorBenedito-Bordonau, Mauri
dc.contributor.authorTrilles, Sergio
dc.contributor.authorBeltran Fonollosa, Arturo
dc.contributor.authorDíaz Sánchez, Laura
dc.contributor.authorHuerta, Joaquin
dc.contributor.authorRodríguez-Pupo, Luis E.
dc.date.accessioned2013-04-25T10:15:53Z
dc.date.available2013-04-25T10:15:53Z
dc.date.issued2012
dc.identifier.citationGarcía Martí, Irene ; Rodríguez, Luis E. ; Martín, Alberto F. Benedito, Mauricia ; Trilles, Sergi; Beltrán, Arturo; Díaz, Laura; Huerta, Joaquín "Mobile Application for Noise Pollution Monitoring through Gamification Techniques". En: Entertainment Computing - ICEC 2012 – 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings / Herrlich, Marc [et al.] (Eds.). Berlin : Springer, 2012. (Lecture Notes in Computer Science; 7522) . ISBN: 978-3-642-33541-9, pp. 562-571ca_CA
dc.identifier.isbn978-3-642-33541-9
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttp://hdl.handle.net/10234/62220
dc.description.abstractFull data coverage of urban environments is crucial to monitor the status of the area to detect, for instance, trends and detrimental environmental changes. Collecting observations related to environmental factors such as noise pollution in urban environments through classical approaches implies the deployment of Sensor Networks. The cost of deployment and maintenance of such infrastructure might be relatively high for local and regional governments. On the other hand recent mass-market mobile devices such as smartphones are full of sensors. For instance, it is possible to perform measurements of noise through its microphone. Therefore they become low-cost measuring devices that many citizens have in their pocket. In this paper we present an approach for gathering noise pollution data by using mobile applications. The applications are designed following gamification techniques to encourage users to participate using their personal smartphones. In this way the users are involved in taking and sharing noise pollution measurements in their cities that other stakeholders can use in their analysis and decision making processes.ca_CA
dc.format.extent10 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherSpringer Berlin Heidelbergca_CA
dc.relation.isPartOfSeriesLecture Notes in Computer Science;7522
dc.rights© Springer, Part of Springer Science+Business Mediaca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/*
dc.subjectGamificationca_CA
dc.subjectMobile applicationsca_CA
dc.subjectEnvironmental monitoringca_CA
dc.subjectNoise pollutionca_CA
dc.subjectPPGISca_CA
dc.subjectVGIca_CA
dc.titleMobile Application for Noise Pollution Monitoring through Gamification Techniquesca_CA
dc.typeinfo:eu-repo/semantics/bookPartca_CA
dc.identifier.doihttp://dx.doi.org/10.1007/978-3-642-33542-6_74
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttp://link.springer.com/chapter/10.1007%2F978-3-642-33542-6_74ca_CA


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

  • LSI_Capítols de llibres [17]
    Capítols de llibres escrits per professors del Departament de Llenguatges i Sistemes Informàtics

Mostrar el registro sencillo del ítem