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dc.contributor.authorFernández-Álvarez, Javier
dc.contributor.authorColombo, Desirée
dc.contributor.authorRiva, G.
dc.contributor.authorBaños, Rosa
dc.contributor.authorBotella, Cristina
dc.date.accessioned2019-03-18T14:27:32Z
dc.date.available2019-03-18T14:27:32Z
dc.date.issued2018
dc.identifier.isbn9783825248949
dc.identifier.urihttp://hdl.handle.net/10234/181872
dc.format.mimetypeapplication/pdfca_CA
dc.language.isodeuca_CA
dc.publisherutb GmbHca_CA
dc.relation.isPartOfKlinische Cyberpsychologie und Cybertherapie / Kothgassner, Oswald David ; Felnhofer, Anna. utb GmbH, 2018ca_CA
dc.relation.urihttp://www.utb-shop.de/autoren/kothgassner-oswald-david/klinische-cyberpsychologie-und-cybertherapie-9781.html
dc.rightsPolítica editorialca_CA
dc.titleVeränderung des Behandlungsalltags durch neue Medien: Virtual Reality und Serious Gamesca_CA
dc.typeinfo:eu-repo/semantics/bookPartca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/embargoedAccessca_CA
dc.date.embargoEndDate2019-12-31
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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