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dc.contributor.authorPuerta Martín, Aurelio
dc.contributor.otherMontoliu Colás, Raul
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.descriptionTreball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018ca_CA
dc.description.abstractThis document consists on a technical proposal of the Final Project for the Videogame Design and Development Degree. The project is based on a three-dimensional videogame for Android devices, where two players cooperate to solve puzzles but each player interacts with it in a different way. One sees level elements from an augmented reality perspective and the other player sees other elements from a first person view. In addition to asymmetrical gameplay, multiple techniques have been used for gameplay purposes (anamorphic illusions, gesture recognition, light baking, recursion) or optimization (object pooling).ca_CA
dc.format.extent61 p.ca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectasymmetrical multiplayerca_CA
dc.subjectaugmented realityca_CA
dc.subjectlow-poly modelingca_CA
dc.subjectgesture recognitionca_CA
dc.titleDesign and development of an asymmetrical multiplayer game powered by augmented reality and gesture recognitionca_CA
dc.educationLevelEstudios de Gradoca_CA

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Atribución-NoComercial-CompartirIgual 4.0 Internacional
Except where otherwise noted, this item's license is described as Atribución-NoComercial-CompartirIgual 4.0 Internacional