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dc.contributor.authorBoj, Clara
dc.contributor.authorDíaz, Diego J.
dc.contributor.authorPortalés, Cristina
dc.contributor.authorCasas, Sergio
dc.date.accessioned2018-11-13T08:50:42Z
dc.date.available2018-11-13T08:50:42Z
dc.date.issued2018-10-14
dc.identifier.citationBOJ, Clara, et al. Video Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technology. Applied Sciences, 2018, vol. 8, no 10, p. 1912ca_CA
dc.identifier.issn2076-3417
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/10234/177418
dc.description.abstractThe incorporation of the elderly into digital leisure has been especially driven by the development of games and applications that link the experience of play with beneficial effects for the user. Some of these benefits arise at a cognitive level, fostering intellectual activity of adults through playful experiences that combine audio-visual entertainment with brain training. Seniors are also engaged by active video games that use control interfaces to perform physical actions or activities, encouraging motor play. In this paper, we present the application of HybridPLAY for the elderly, a self-developed technology initially thought to transform playgrounds into scenarios for a set of interactive digital games. In this paper, we show that, although HybridPLAY was initially developed for children and teenagers, the versatile features of this technology make it appropriate also for the elderly. After having tested HybridPLAY with a small group of seniors who completed a usability test and a satisfaction questionnaire, we show that it is possible to combine playful entertainment with physical and mental activities in outdoor environments for the elderly.ca_CA
dc.format.extent14 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherMDPIca_CA
dc.relation.isPartOfApplied Sciences, 2018, vol. 8, no 10ca_CA
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectelderly gamesca_CA
dc.subjectoutdoor playca_CA
dc.subjectactive gamesca_CA
dc.subjectexergamesca_CA
dc.titleVideo Games and Outdoor Physical Activity for the Elderly: Applications of the HybridPLAY Technologyca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttps://doi.org/10.3390/app8101912
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttps://www.mdpi.com/2076-3417/8/10/1912ca_CA
dc.type.versioninfo:eu-repo/semantics/publishedVersionca_CA


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Atribución 4.0 Internacional
Except where otherwise noted, this item's license is described as Atribución 4.0 Internacional