Procedural generation of optimized maps for survival video games
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Title
Procedural generation of optimized maps for survival video gamesAuthor (s)
Tutor/Supervisor; University.Department
Montoliu Colás, Raul; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsDate
2018-06Publisher
Universitat Jaume IAbstract
The goal of this End-of-Degree project has been to create a random world that adapts to the needs of the developed video game in this project. In the last years, there has been a great stake for random generation ... [+]
The goal of this End-of-Degree project has been to create a random world that adapts to the needs of the developed video game in this project. In the last years, there has been a great stake for random generation techniques in the video game industry. These techniques make it possible for players to feel a different and unpredictable game every time they play.
The Unity3D graphics engine has been used for the development of the project. This work has two
distinct parts: the procedural generation of the optimized terrain for video games (main theme of
the project) and a survival video game where the result of the first part is shown. On the one
hand, the generation has been divided into two parts: generation of a mountainous terrain and
the generation of game resources throughout the map. On the other hand, the typical video game
development process has been followed: writing of the Game Design Document, modeling of the
objects and resources of the game and character programming, interactions, mechanics, etc.
Finally, a basic and optimized game with a procedurally generated terrain and with the indicated
characteristics in Game Design Document has been obtained. [-]
Subject
Description
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2018
Type
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