Gamification Quest:* Design and Development of a gamification game
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Show full item recordcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Title
Gamification Quest:* Design and Development of a gamification gameAuthor (s)
Tutor/Supervisor; University.Department
Montoliu Colás, Raul; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsDate
2017-07-13Publisher
Universitat Jaume IAbstract
Nowadays video games are taking a more active role in our society. A field in which they have not yet highlighted but have great potential is in the education system.
In this document, Gamification Quest: * is ... [+]
Nowadays video games are taking a more active role in our society. A field in which they have not yet highlighted but have great potential is in the education system.
In this document, Gamification Quest: * is presented. It forms part of a bigger educational project named Gamification Quest which pretends to join the education system with video games, in order to motivate the students and make them improve their academic performance. Gamification Quest: * (GQ*) assumes the playable part of the project as an RPG video game.
The intended target goes from high school to college students, in other words, people from 14 to 24 years which are in high school or college. Gamification Quest is a more complex education application but GQ* focuses on presenting a mechanics and a game system that uses the student's notes and deliveries, collected by the GQ application. Motivating him to improve his academic performance in order to progress in the game.
The development will target the Android platform which is the most extended one among smartphones and Unity3D is used as the game engine for the implementation of the game.
The core of the GQ* project is the Artificial Intelligence Techniques (AIT) that controls the Non-Playable Characters (NPC). They are implemented using the minimal Unity tools and focusing on their implementation from scratch. The techniques implemented are Steering Behaviors for characters’ movement and Behaviors trees for controlling their actions and allowing them to respond in real-time to the player’s actions. [-]
Subject
Description
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccess
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