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dc.contributor.authorOliver Obiol, Enric
dc.contributor.otherSanz Valero, Pedro José
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2018-02-13T14:33:42Z
dc.date.available2018-02-13T14:33:42Z
dc.date.issued2016
dc.identifier.urihttp://hdl.handle.net/10234/172777
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016ca_CA
dc.description.abstractThis project presents a new way to approach game development in videogames that focus on player’s freedom within a deÖned world. By using applied ontology, videogames can present much more interesting situations in both quality and quantity that enrich emergent narrative. The project consist in the design and implementation of an ontology in the game engine Unreal Engine 4 in C++ in the context of the videogame concept test Out of the Cave, an action fantasy sandbox where the player takes the role of a mighty troll that searches his place in a violent world.ca_CA
dc.format.extent71 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectGame Developmentca_CA
dc.subjectApplied Ontologyca_CA
dc.subjectEmergent Narrativeca_CA
dc.subjectArtificial Intelligenceca_CA
dc.titleApplied Ontology in Videogames as a Tool for Intentional Emergenceca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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