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dc.contributor.authorMoyano Medina, Luis Carlos
dc.contributor.otherMontoliu Colás, Raúl
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2018-02-13T12:21:08Z
dc.date.available2018-02-13T12:21:08Z
dc.date.issued2016
dc.identifier.urihttp://hdl.handle.net/10234/172770
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016ca_CA
dc.description.abstractThis document presents the proposal for the development of a small scope videogame developed using state of the art tools such as 3D Max or Unreal Engine 4, this game will feature basic elements in most areas of development such as 3D modelling and programming, game design, interactive storytelling, basic AI, testing and planning. Most efforts will focus on the programming side using Unreal Engine’s specific tools such as the visual programming system ‘Blueprints’ and blending it with C++ when required.ca_CA
dc.format.extent83 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectProgrammingca_CA
dc.subject3D modellingca_CA
dc.subjectVideogamesca_CA
dc.subjectGame Designca_CA
dc.subjectBlueprintsca_CA
dc.titleDevelopment of a first person macabre game in Unreal Engine 4ca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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