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Development of a first person macabre game in Unreal Engine 4
dc.contributor.author | Moyano Medina, Luis Carlos | |
dc.contributor.other | Montoliu Colás, Raúl | |
dc.contributor.other | Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors | |
dc.date.accessioned | 2018-02-13T12:21:08Z | |
dc.date.available | 2018-02-13T12:21:08Z | |
dc.date.issued | 2016 | |
dc.identifier.uri | http://hdl.handle.net/10234/172770 | |
dc.description | Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016 | ca_CA |
dc.description.abstract | This document presents the proposal for the development of a small scope videogame developed using state of the art tools such as 3D Max or Unreal Engine 4, this game will feature basic elements in most areas of development such as 3D modelling and programming, game design, interactive storytelling, basic AI, testing and planning. Most efforts will focus on the programming side using Unreal Engine’s specific tools such as the visual programming system ‘Blueprints’ and blending it with C++ when required. | ca_CA |
dc.format.extent | 83 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | Programming | ca_CA |
dc.subject | 3D modelling | ca_CA |
dc.subject | Videogames | ca_CA |
dc.subject | Game Design | ca_CA |
dc.subject | Blueprints | ca_CA |
dc.title | Development of a first person macabre game in Unreal Engine 4 | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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