Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogame
Metadatos
Mostrar el registro completo del ítemcomunitat-uji-handle:10234/158176
comunitat-uji-handle2:10234/71324
comunitat-uji-handle3:10234/169451
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Metadatos
Título
Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogameAutoría
Tutor/Supervisor; Universidad.Departamento
Sanchiz Martí, José Miguel; Universitat Jaume I. Departament d'Enginyeria i Ciència dels ComputadorsFecha de publicación
2016Editor
Universitat Jaume IResumen
This document describes the technical proposal for the design and implementation
of the necessary features for the operation of a video game in which objects in two
and three dimensions are found. These characteristics ... [+]
This document describes the technical proposal for the design and implementation
of the necessary features for the operation of a video game in which objects in two
and three dimensions are found. These characteristics are the level mechanics, a
world’s full level and much of the objects that form, as well as the character
interaction with the world. The game will be developed using the Unity 3D game
engine. Environmental models and 3D objects will be made in 3D Studio and textures
and sprites in Krita. [-]
Palabras clave / Materias
Descripción
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2016
Tipo de documento
info:eu-repo/semantics/bachelorThesisDerechos de acceso
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